joeski

Finland
On FACEIT since 2019 180 matches tracked 22 matches in 30 days
ELO ▲ 121
3,577
30-day peak: 3,577
Rank EU ▲ 143 places
#812
Finland #20 in Finland
30 days · prev. #955 · best #812
Last updated:
Next update possible in 1h 1m

How does joeski play?

Rating 1.13 (from 149 matches) K/R 0.79 ADR 83.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 10%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 84%
AWP share of kills 0%−14 pp · Ø 14% better than 1%
K/D 1.18+0.06 · Ø 1.12 better than 56%
Pistol kills per match 2.9
Knife kills 12 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.6%).

2K rounds 14.7%+0.1 pp · Ø 14.6% better than 50%
3K rounds 5.1%+0.5 pp · Ø 4.6% better than 62%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 17x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.43+0.08 · Ø 0.35 better than 76%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 84.5
▼ Got worse
Win rate −5 pp, ELO −266

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.77). Just above the average (0.79).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −78 ELO
34 matches · 56% win rate
In match 2 of the day −63 ELO
52 matches · 52% win rate
On Tuesdays −107 ELO, win rate 41%

joeski loses the most ELO on Nuke: −78 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Cache
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
64% better than 76%
0.78 better than 35%
81.1 better than 22%
1.09 better than 35%
52% of 126 duels better than 29%
9% of 11 situations better than 1%
Nuke34
56% better than 55%
0.79 better than 61%
82.0 better than 48%
1.08 better than 56%
55% of 133 duels better than 62%
48% of 25 situations better than 69%
Ancient28
68% better than 82%
0.78 better than 41%
83.7 better than 40%
1.11 better than 45%
58% of 120 duels better than 71%
23% of 13 situations better than 13%
Cache25
76% -
0.85 -
89.5 -
1.24-
61% of 83 duels -
53% of 15 situations -
Dust 222
68% better than 82%
0.70 better than 10%
75.8 better than 7%
1.01 better than 12%
51% of 61 duels better than 27%
36% of 11 situations better than 40%
Inferno16
50% better than 35%
0.79 better than 70%
85.0 better than 66%
1.21 better than 88%
64% of 50 duels better than 94%
55% of 11 situations better than 85%
Anubis10
100% -
0.84 -
84.0 -
1.26-
50% of 22 duels -
50% of 4 situations -
Overpass4
75% -
1.02 -
102.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How joeski plays

Across 180 matches joeski averages K/R 0.79 and ADR 83.1; the rating across the 149 rated matches is 1.13. Biggest strength: Headshot rate at 61%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 23% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 61% headshots. The strongest map is Anubis with a 100% win rate in 10 matches. In 79 of 150 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. joeski loses the most ELO on Nuke (−78 ELO, win rate 56%). Things go best in match 1 of the day (+156 ELO, win rate 72%). Match no. 3 of the day goes best: 77% win rate, +66 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −266. Unchanged in recent months: ADR at 84.5. Last 30 days: 22 matches, win rate 77%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.