joca999-_

China
On FACEIT since 2021 265 matches tracked 81 matches in 30 days
ELO ▲ 397
2,416
30-day peak: 2,529
Rank SA ▼ 182 places
#1,583
China #7 in China
30 days · prev. #1,401 · best #864
Last updated:

How does joca999-_ play?

Rating 1.05 K/R 0.74 ADR 80.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 25%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 49x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +573
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.6, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81). Right on the average (0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +62 ELO
77 matches · 47% win rate
Between 6:00 and 12:00 −28 ELO, win rate 37%
On Saturdays −39 ELO, win rate 43%

joca999-_ loses the most ELO in match 1 of the day: +62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.20 · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
57% better than 70%
0.77 better than 62%
83.4 better than 63%
1.09 better than 68%
52% of 454 duels right on the average
29% of 45 situations better than 22%
Dust 281
48% better than 34%
0.73 better than 45%
80.1 better than 47%
1.02 better than 43%
47% of 328 duels better than 26%
41% of 61 situations better than 59%
Ancient35
49% better than 40%
0.71 better than 34%
79.9 better than 44%
0.99 better than 36%
54% of 136 duels better than 65%
47% of 17 situations better than 71%
Anubis32
75% better than 98%
0.79 better than 74%
83.0 better than 63%
1.17 better than 87%
54% of 145 duels better than 64%
28% of 18 situations better than 24%
Inferno13
38% -
0.58 -
68.7 -
0.83-
45% of 85 duels -
41% of 39 situations -
Cache6
33% -
0.64 -
73.1 -
0.87-
46% of 28 duels -
50% of 2 situations -
Nuke6
33% -
0.77 -
82.5 -
1.05-
48% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joca999-_ plays

Across 265 matches joca999-_ averages K/R 0.74, ADR 80.9 and a rating of 1.05. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 113 of 265 matches the rating was 1.10 or higher (43%), in 89 it was below 0.90. In 218 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. joca999-_ loses the most ELO in match 1 of the day (+62 ELO, win rate 47%). Things go best from match 5 of the day (+102 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +52 ELO. Improved over the last three months: ELO +573. Got weaker: K/R −0.08, Rating −0.10, ADR −6.6, Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 81 matches, win rate 67%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.