joNN2

Kosovo
On FACEIT since 2020 132 matches tracked 25 matches in 30 days
Last updated:

How does joNN2 play?

Rating 1.30 (from 111 matches) K/R 0.92 ADR 98.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 111 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 86%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Knife kills 6 in 132 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 24x 4K, 6 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.6, Headshots +6 pp, Win rate +6 pp
= Stayed the same
K/R at 0.92, Rating at 1.29, ELO at 2,331
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: August 2026 with 1.10. Last 3 months: 0.92 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 36%
On Tuesdays ±0 ELO, win rate 48%

joNN2 loses the most ELO in match 3 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.27 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
62% better than 84%
0.92 better than 97%
99.1 better than 98%
1.34 better than 98%
54% of 271 duels better than 66%
43% of 21 situations better than 65%
Anubis21
52% better than 45%
1.02 better than 99%
106.6 better than 99%
1.45 better than 99%
67% of 142 duels better than 99%
45% of 11 situations better than 67%
Inferno21
71% better than 93%
0.99 better than 98%
102.9 better than 96%
1.42 better than 99%
57% of 119 duels better than 72%
57% of 7 situations better than 88%
Ancient13
31% -
0.77 -
84.5 -
1.05-
50% of 84 duels -
20% of 5 situations -
Dust 210
40% -
0.79 -
88.4 -
1.09-
46% of 61 duels -
50% of 4 situations -
Nuke9
44% -
0.92 -
94.9 -
1.25-
64% of 50 duels -
25% of 4 situations -
Cache8
25% -
0.93 -
98.9 -
1.23-
56% of 55 duels -
17% of 6 situations -
Overpass5
60% -
1.00 -
108.9 -
1.29-
83% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How joNN2 plays

Across 132 matches joNN2 averages K/R 0.92 and ADR 98.6; the rating across the 111 rated matches is 1.30. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 20.9 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 74 of 111 matches the rating was 1.10 or higher (67%), in 18 it was below 0.90. In 56 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.59. joNN2 loses the most ELO in match 3 of the day (±0 ELO, win rate 36%). Things go best on Inferno (+8 ELO, win rate 71%). Improved over the last three months: ADR +4.6, Headshots +6 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.29, ELO at 2,331. Last 30 days: 25 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.