jnRAT

Brazil
On FACEIT since 2019 191 matches tracked 28 matches in 30 days
ELO ▼ 34
2,914
30-day peak: 3,023
Rank SA ▼ 70 places
#249
Brazil #178 in Brazil
30 days · prev. #179 · best #163
Last updated:

How does jnRAT play?

Rating 1.04 (from 141 matches) K/R 0.74 ADR 83.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7
Knife kills 5 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 17x 4K, 4 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.16, Win rate +3 pp, ELO +197
= Stayed the same
ADR at 84.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −22 ELO
27 matches · 48% win rate
On Dust 2 −2 ELO
49 matches · 45% win rate
On Wednesdays −141 ELO, win rate 38%

jnRAT loses the most ELO from match 5 of the day: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.80 · Nuke
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
52% better than 43%
0.77 better than 57%
86.2 better than 71%
1.07 better than 55%
51% of 226 duels better than 42%
34% of 32 situations better than 36%
Dust 249
45% better than 20%
0.73 better than 38%
83.0 better than 56%
1.07 better than 53%
47% of 184 duels better than 22%
47% of 17 situations better than 74%
Ancient27
78% better than 99%
0.70 better than 24%
81.8 better than 48%
0.94 better than 15%
57% of 67 duels better than 77%
33% of 12 situations better than 37%
Anubis18
56% better than 57%
0.68 better than 16%
77.8 better than 28%
1.01-
57% of 58 duels better than 74%
11% of 9 situations better than 3%
Cache4
25% -
0.55 -
69.4 -
0.77-
38% of 21 duels -
0% of 3 situations -
Nuke4
75% -
0.89 -
92.3 -
1.37-
67% of 9 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jnRAT plays

Across 191 matches jnRAT averages K/R 0.74 and ADR 83.4; the rating across the 141 rated matches is 1.04. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Ancient with a 78% win rate in 27 matches. In 63 of 141 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 137 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. jnRAT loses the most ELO from match 5 of the day (−22 ELO, win rate 48%). Things go best on Ancient (+255 ELO, win rate 78%). Match no. 3 of the day goes best: 69% win rate, +159 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, Win rate +3 pp, ELO +197. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 84.1. Last 30 days: 28 matches, win rate 50%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.