jksjbhcbjadc

Wallis & Futuna
103 matches tracked 20 matches in 30 days
Last updated:

How does jksjbhcbjadc play?

Rating 1.16 K/R 0.81 ADR 85.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 29% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherMulti-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so well above the average (0.99).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.20+0.21 · Ø 0.99 better than 96%
Pistol kills per match 3.8
Knife kills 4 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 81%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 95%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 16x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +3 pp
= Stayed the same
ADR at 85.2
▼ Got worse
Win rate −13 pp, ELO −125

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
22 matches · 41% win rate
On Dust 2 −38 ELO
28 matches · 36% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 39%

jksjbhcbjadc loses the most ELO in match 1 of the day: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.61 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 72%
0.77 better than 71%
82.9 better than 67%
1.12 better than 83%
52% of 103 duels better than 59%
52% of 31 situations better than 85%
Dust 228
36% better than 9%
0.80 better than 82%
83.1 better than 68%
1.16 better than 89%
60% of 99 duels better than 92%
58% of 36 situations better than 91%
Anubis12
67% -
0.83 -
85.3 -
1.24-
61% of 46 duels -
38% of 8 situations -
Nuke11
45% -
0.92 -
100.1 -
1.29-
50% of 22 duels -
36% of 14 situations -
Ancient9
56% -
0.81 -
86.6 -
1.07-
45% of 31 duels -
38% of 13 situations -
Inferno9
22% -
0.84 -
88.1 -
1.14-
50% of 16 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jksjbhcbjadc plays

Across 103 matches jksjbhcbjadc averages K/R 0.81, ADR 85.7 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 96% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 17.5 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 60 of 103 matches the rating was 1.10 or higher (58%), in 28 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.46. jksjbhcbjadc loses the most ELO in match 1 of the day (−50 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 56%). From match no. 5 of the day on, things go best: 53% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +3 pp. Got weaker: Win rate −13 pp, ELO −125. Unchanged in recent months: ADR at 85.2. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.