jks

AU
FACEIT verified 124 matches tracked 10 matches in 30 days
ELO
3,143
Peak across recorded matches: 3,889
Rank EU ▼ 155 places
#4,305
AU #4 in AU
30 days · prev. #4,150 · best #4,150
Last updated:

How does jks play?

Rating 1.46 (from 87 matches) K/R 0.98 ADR 103.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 87 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 41% good 1.10 to 1.29 16% normal 0.90 to 1.09 11% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

3.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 45%+24 pp · Ø 21% better than 99%
Clutch kills per match 3.4+1.8 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.60 K/D and so well above the average (1.05).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.60+0.55 · Ø 1.05 better than 99%
Pistol kills per match 3.5
Knife kills 4 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.2%).

2K rounds 18.9%+5.3 pp · Ø 13.6% better than 99%
3K rounds 7.5%+3.3 pp · Ø 4.2% better than 99%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 10x 4K, 4 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (3.9).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 8.8+4.9 · Ø 3.9 better than 99%
Enemies flashed per round 0.68+0.36 · Ø 0.32 better than 99%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +10.2, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp, ELO −434

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

1.03
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.04. Last 3 months: 1.01 (at the start 0.94). Well above the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
29 matches · 62% win rate
In match 3 of the day −1 ELO
22 matches · 50% win rate
On Wednesdays +18 ELO, win rate 48%

jks loses the most ELO on Anubis: −29 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.48 · Inferno
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
60% better than 69%
0.97 better than 98%
103.3 better than 99%
1.52 better than 99%
69% of 110 duels better than 99%
33% of 21 situations better than 33%
Anubis29
62% better than 71%
0.95 better than 98%
102.0 better than 99%
1.28 better than 94%
58% of 73 duels better than 79%
33% of 15 situations better than 37%
Ancient16
69% better than 90%
1.01 better than 99%
104.8 better than 99%
1.50-
70% of 43 duels better than 99%
33% of 6 situations better than 36%
Inferno15
80% better than 95%
1.04 better than 98%
112.0 better than 98%
1.55-
66% of 44 duels better than 89%
38% of 8 situations better than 46%
Mirage11
45% -
0.90 -
95.4 -
1.34-
72% of 29 duels -
0% of 2 situations -
Nuke8
88% -
0.98 -
108.5 -
1.46-
53% of 30 duels -
20% of 5 situations -
Cache5
80% -
1.13 -
101.8 -
1.70-
64% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jks plays

Across 124 matches jks averages K/R 0.98 and ADR 103.8; the rating across the 87 rated matches is 1.46. Biggest strength: Rating at 1.46, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 20.7 kills per match with 62% headshots. The strongest map is Inferno with a 80% win rate in 15 matches. In 70 of 87 matches the rating was 1.10 or higher (80%), in 7 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: September 2026 at 1.54. jks loses the most ELO on Anubis (−29 ELO, win rate 62%). Things go best on Dust 2 (+26 ELO, win rate 60%). Match no. 1 of the day goes best: 71% win rate, −3 ELO. Improved over the last three months: K/R +0.07, ADR +10.2, Headshots +4 pp. Got weaker: Win rate −11 pp, ELO −434. Last 30 days: 10 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.