jkb_

Netherlands
On FACEIT since 2014 200 matches tracked 124 matches in 30 days
ELO ▼ 70
2,745
30-day peak: 2,868
Rank EU
#21,744
Netherlands #125 in Netherlands
Last updated:

How does jkb_ play?

Rating 1.13 K/R 0.83 ADR 85.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.0
Knife kills 1 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 51x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether jkb_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −219 ELO
21 matches · 24% win rate
On Cache −99 ELO
45 matches · 53% win rate
Between 0:00 and 6:00 −149 ELO, win rate 40%
On Sundays −179 ELO, win rate 40%

jkb_ loses the most ELO on Ancient: −219 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
61% better than 81%
0.87 better than 91%
89.2 better than 83%
1.20 better than 89%
56% of 434 duels better than 75%
24% of 33 situations better than 11%
Cache45
53% -
0.87 -
89.0 -
1.19-
53% of 236 duels -
24% of 25 situations -
Anubis23
30% better than 3%
0.79 better than 70%
83.3 better than 60%
1.06 better than 54%
48% of 114 duels better than 27%
33% of 12 situations better than 35%
Nuke23
52% better than 39%
0.77 better than 55%
83.1 better than 54%
1.03 better than 40%
51% of 137 duels better than 42%
62% of 13 situations better than 89%
Ancient21
24% better than 1%
0.73 better than 37%
74.5 better than 14%
0.98 better than 28%
46% of 107 duels better than 17%
14% of 14 situations better than 5%
Inferno13
69% -
0.77 -
80.5 -
1.08-
62% of 69 duels -
63% of 8 situations -
Dust 24
25% -
0.94 -
86.0 -
1.38-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jkb_ plays

Across 200 matches jkb_ averages K/R 0.83, ADR 85.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 97 of 200 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 200 matches with detailed stats: 51 4Ks and 4 aces. jkb_ loses the most ELO on Ancient (−219 ELO, win rate 24%). Things go best on Mirage (+77 ELO, win rate 61%). Match no. 4 of the day goes best: 64% win rate, +37 ELO. Last 30 days: 124 matches, win rate 51%, net ELO −352.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.