jkasdhfjkagd

Chile
121 matches tracked
ELO
1,891
Peak across the last 121 matches: 2,050
Rank SA ▼ 1,414 places
#8,688
30 days · prev. #7,274 · best #7,274
Last updated:

How does jkasdhfjkagd play?

Rating 1.08 K/R 0.75 ADR 77.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 121 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 2.9
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 5x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 1.0−3.2 · Ø 4.2 better than 1%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.6, Win rate −11 pp, ELO −185

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
33 matches · 42% win rate
In match 1 of the day +77 ELO
35 matches · 37% win rate
Between 18:00 and 24:00 −73 ELO, win rate 35%

jkasdhfjkagd loses the most ELO on Dust 2: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 41%
0.74 better than 54%
73.8 better than 18%
1.09 better than 74%
54% of 179 duels better than 70%
42% of 55 situations better than 62%
Dust 233
42% better than 22%
0.76 better than 65%
79.3 better than 46%
1.07 better than 69%
58% of 173 duels better than 86%
41% of 22 situations better than 60%
Ancient11
45% -
0.72 -
76.3 -
1.04-
64% of 39 duels -
44% of 9 situations -
Inferno10
60% -
0.87 -
85.0 -
1.26-
66% of 38 duels -
44% of 9 situations -
Cache9
44% -
0.70 -
72.9 -
0.96-
61% of 28 duels -
50% of 6 situations -
Nuke8
75% -
0.80 -
89.0 -
1.11-
55% of 47 duels -
17% of 6 situations -
Anubis4
50% -
0.66 -
75.3 -
0.95-
48% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jkasdhfjkagd plays

Across 121 matches jkasdhfjkagd averages K/R 0.75, ADR 77.4 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 9 players. Averages 16.7 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 57 of 121 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 1 ace. jkasdhfjkagd loses the most ELO on Dust 2 (−54 ELO, win rate 42%). Things go best on Mirage (+99 ELO, win rate 48%). From match no. 5 of the day on, things go best: 65% win rate, +18 ELO. Got weaker: K/R −0.06, Rating −0.07, ADR −6.6, Win rate −11 pp, ELO −185. Unchanged in recent months: Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.