jjutsu

JP
153 matches tracked 46 matches in 30 days
Last updated:

How does jjutsu play?

Rating 0.87 (from 46 matches) K/R 0.63 ADR 68.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 4% normal 0.90 to 1.09 33% weak 0.75 to 0.89 30% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+14 pp better than 97%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 18%+7 pp better than 81%
K/D 0.88−0.15 better than 5%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.8 pp better than 2%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 9x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −18 ELO
26 matches · 38% wins
In match 2 of the day −8 ELO
31 matches · 45% wins
Between 12:00 and 18:00 +12 ELO, win rate 47%

jjutsu loses the most ELO in match 3 of the day: −18 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.44 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
52% level
0.64 better than 9%
70.9 better than 8%
0.82 better than 1%
51% of 208 duels level
52% of 29 situations better than 84%
Mirage52
50% better than 42%
0.64 better than 10%
68.3 better than 4%
0.97 better than 28%
43% of 223 duels better than 11%
38% of 29 situations level
Ancient17
65% better than 88%
0.59 better than 1%
60.6 better than 1%
0.96-
38% of 58 duels better than 2%
50% of 12 situations better than 82%
Cache11
27% -
0.53 -
63.5 -
0.73-
48% of 48 duels -
50% of 2 situations -
Anubis9
78% -
0.65 -
68.8 -
0.77-
49% of 39 duels -
0% of 1 situations -
Nuke4
50% -
0.60 -
61.9 -
0.80-
44% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jjutsu plays

Across 153 matches jjutsu averages K/R 0.63 and ADR 68.3; the rating across the 46 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 53%. That is better than 97% of players on level 10. Most room to improve: Damage per round (ADR) at 68.3. That is better than only 1% of players on level 10. On average 13.9 kills per match, 47% of them headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 5 of 46 matches the rating was 1.10 or higher (11%), in 26 it was below 0.90. In 117 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 0.87. jjutsu loses the most ELO in match 3 of the day (−18 ELO, win rate 38%). Things go best on Mirage (+80 ELO, win rate 50%). Last 30 days: 46 matches, win rate 54%, ELO balance +69.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.