jivotnoe999

Wallis & Futuna
On FACEIT since 2025 304 matches tracked 73 matches in 30 days
ELO ▼ 59
2,337
30-day peak: 2,449
Rank EU
#89,295
Wallis & Futuna #132 in Wallis & Futuna
Last updated:

How does jivotnoe999 play?

Rating 0.98 K/R 0.71 ADR 74.8 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 19 in 304 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 26x 4K, 2 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 74.1, Headshots at 42%, ELO at 2,449
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
133 matches · 52% win rate
On Dust 2 −77 ELO
38 matches · 55% win rate
Between 6:00 and 12:00 −110 ELO, win rate 32%
On Wednesdays ±0 ELO, win rate 40%

jivotnoe999 loses the most ELO on Mirage: −145 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Ancient
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
52% right on the average
0.72 better than 37%
75.9 better than 23%
0.98 better than 31%
53% of 689 duels better than 61%
31% of 49 situations better than 30%
Dust 238
55% better than 62%
0.65 better than 10%
66.3 better than 1%
0.89 better than 7%
45% of 199 duels better than 18%
50% of 26 situations better than 81%
Ancient36
61% better than 80%
0.73 better than 42%
76.9 better than 26%
1.02 better than 46%
51% of 161 duels better than 45%
25% of 20 situations better than 19%
Inferno36
58% better than 60%
0.78 better than 62%
81.7 better than 47%
1.07 better than 52%
56% of 238 duels better than 63%
71% of 14 situations better than 97%
Cache30
50% -
0.70 -
75.4 -
0.99-
58% of 119 duels -
32% of 19 situations -
Nuke18
33% better than 3%
0.66 better than 9%
68.9 better than 3%
0.89 better than 5%
51% of 72 duels better than 42%
22% of 9 situations better than 12%
Anubis11
45% -
0.70 -
75.7 -
0.92-
31% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jivotnoe999 plays

Across 304 matches jivotnoe999 averages K/R 0.71, ADR 74.8 and a rating of 0.98. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 101 of 304 matches the rating was 1.10 or higher (33%), in 132 it was below 0.90. In 225 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. jivotnoe999 loses the most ELO on Mirage (−145 ELO, win rate 52%). Things go best on Ancient (+65 ELO, win rate 61%). Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 74.1, Headshots at 42%, ELO at 2,449. Last 30 days: 73 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.