jitterblade

Russia
On FACEIT since 2020 520 matches tracked 171 matches in 30 days
ELO ▲ 323
3,916
30-day peak: 3,916
Rank EU ▲ 91 places
#185
Russia #65 in Russia
30 days · prev. #276 · best #181
Last updated:

How does jitterblade play?

Rating 1.15 K/R 0.80 ADR 84.6 from 520 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 520 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 10%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (450 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 56%+2 pp · Ø 54% better than 60%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.11).

Headshot rate 52%−2 pp · Ø 54% better than 38%
AWP share of kills 15%+2 pp · Ø 13% better than 71%
K/D 1.22+0.11 · Ø 1.11 better than 68%
Pistol kills per match 2.8
Knife kills 15 in 520 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (14.1%).

2K rounds 15.4%+1.3 pp · Ø 14.1% better than 67%
3K rounds 4.6%0.0 pp · Ø 4.6% right on the average
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 81x 4K, 6 aces in 450 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 43%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 55%
Enemies flashed per round 0.27−0.07 · Ø 0.34 better than 25%
Deaths per round 66%−4 pp · Ø 70% better than 81%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +169
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 84.4, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Just above the average (0.78).

Patterns

From the last 520 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
63 matches · 51% win rate
In match 2 of the day −109 ELO
67 matches · 46% win rate
On Mondays −101 ELO, win rate 47%

jitterblade loses the most ELO on Anubis: −118 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.32 · Inferno

Maps in detail

from the last 520 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
50% better than 18%
0.80 better than 46%
83.7 better than 33%
1.14 right on the average
55% of 854 duels right on the average
38% of 161 situations better than 44%
Dust 282
59% better than 55%
0.78 better than 41%
82.8 better than 34%
1.13 better than 47%
55% of 323 duels right on the average
27% of 44 situations better than 18%
Ancient81
59% right on the average
0.84 better than 69%
87.9 better than 59%
1.20 better than 75%
60% of 329 duels better than 79%
33% of 48 situations better than 32%
Nuke65
54% better than 47%
0.81 better than 73%
86.1 better than 68%
1.14 better than 73%
57% of 267 duels better than 73%
39% of 38 situations better than 47%
Anubis63
51% better than 26%
0.79 better than 45%
84.1 better than 42%
1.15 better than 54%
57% of 279 duels better than 65%
46% of 37 situations better than 65%
Cache15
67% -
0.81 -
86.8 -
1.21-
52% of 75 duels -
46% of 13 situations -
Inferno4
50% -
0.78 -
86.1 -
1.33-
36% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jitterblade plays

Across 520 matches jitterblade averages K/R 0.80, ADR 84.6 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 81% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 294 of 520 matches the rating was 1.10 or higher (57%), in 126 it was below 0.90. In 450 matches with detailed stats: 81 4Ks and 6 aces. Best month by rating: July 2026 at 1.19. jitterblade loses the most ELO on Anubis (−118 ELO, win rate 51%). Things go best on Mirage (+424 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, ELO +169. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 84.4, Win rate at 54%. Last 30 days: 171 matches, win rate 56%, net ELO +470.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.