jitro

Finland
On FACEIT since 2024 94 matches tracked 44 matches in 30 days
Last updated:

How does jitro play?

Rating 1.08 (from 44 matches) K/R 0.73 ADR 76.0 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 44 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 0% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 72%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 12x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 12%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 13%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.74, ADR at 74.3
▼ Got worse
Win rate −19 pp

Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.74 (at the start 0.72). Slightly above the average (0.71).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
33 matches · 48% win rate

jitro loses the most ELO on Mirage: −66 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 44%
0.71 right on the average
75.5 better than 35%
1.04 better than 71%
51% of 68 duels better than 57%
57% of 14 situations better than 90%
Ancient21
62% better than 84%
0.76 better than 69%
76.5 better than 28%
1.19-
61% of 46 duels better than 94%
67% of 6 situations better than 98%
Dust 211
18% -
0.76 -
75.3 -
1.06-
55% of 29 duels -
14% of 7 situations -
Nuke10
70% -
0.77 -
75.7 -
1.03-
50% of 8 duels -
0% of 2 situations -
Anubis8
50% -
0.72 -
76.9 -
0.84-
17% of 6 duels -
0% of 1 situations -
Cache8
63% -
0.75 -
79.5 -
1.17-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jitro plays

Across 94 matches jitro averages K/R 0.73 and ADR 76.0; the rating across the 44 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 87% of level 7 players. Most room to improve: Utility damage per round at 2.4, better than only 12% of level 7 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 16 of 44 matches the rating was 1.10 or higher (36%), in 19 it was below 0.90. In 44 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. jitro loses the most ELO on Mirage (−66 ELO, win rate 48%). Things go best in match 1 of the day (−30 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −19 pp. Unchanged in recent months: K/R at 0.74, ADR at 74.3. Last 30 days: 44 matches, win rate 41%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.