jiter-

Ukraine
On FACEIT since 2025 358 matches tracked 93 matches in 30 days
ELO ▲ 99
3,145
30-day peak: 3,392
Rank EU ▼ 2,409 places
#4,570
Ukraine #278 in Ukraine
30 days · prev. #2,161 · best #1,657
Last updated:

How does jiter- play?

Rating 1.03 K/R 0.74 ADR 78.8 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 358 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.5
Knife kills 5 in 358 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 42x 4K, 8 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.3
▼ Got worse
Win rate −3 pp, ELO −55

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
79 matches · 46% win rate
In match 4 of the day −64 ELO
47 matches · 47% win rate
Between 0:00 and 6:00 −387 ELO, win rate 35%
On Saturdays −144 ELO, win rate 44%

jiter- loses the most ELO on Dust 2: −109 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
56% better than 55%
0.77 better than 54%
81.7 better than 47%
1.08 better than 54%
56% of 532 duels better than 70%
47% of 70 situations better than 74%
Dust 279
46% better than 19%
0.72 better than 32%
76.9 better than 24%
1.00 better than 25%
50% of 324 duels better than 35%
35% of 40 situations better than 38%
Ancient63
59% better than 62%
0.72 better than 30%
76.7 better than 21%
1.00 better than 28%
46% of 267 duels better than 15%
47% of 34 situations better than 73%
Anubis59
54% better than 47%
0.74 better than 43%
78.0 better than 30%
1.05 better than 46%
52% of 221 duels better than 46%
56% of 32 situations better than 87%
Nuke21
43% better than 11%
0.71 better than 23%
74.8 better than 15%
0.98 better than 18%
53% of 85 duels right on the average
27% of 11 situations better than 20%
Cache4
25% -
0.80 -
85.5 -
1.07-
53% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jiter- plays

Across 358 matches jiter- averages K/R 0.74, ADR 78.8 and a rating of 1.03. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 62% headshots. The strongest map is Ancient with a 59% win rate in 63 matches. In 144 of 358 matches the rating was 1.10 or higher (40%), in 142 it was below 0.90. In 285 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: October 2026 at 1.05. jiter- loses the most ELO on Dust 2 (−109 ELO, win rate 46%). Things go best on Ancient (+131 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +19 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −3 pp, ELO −55. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.3. Last 30 days: 93 matches, win rate 54%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.