jishoa

USA
177 matches tracked 43 matches in 30 days
ELO ▼ 122
2,544
30-day peak: 2,666
Rank NA ▲ 26 places
#1,321 #702 in US
30 days · prev. #1,347 · best #1,315
Last updated:

How does jishoa play?

Rating 1.03 (from 112 matches) K/R 0.72 ADR 76.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

jishoa gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

jishoa wins 16 of 100 1v2s. 5 percentage points below the level 10 average (21%).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

47 of 100 kills by jishoa are headshots. 4 percentage points below the level 10 average (51%).

Headshot rate 47%−4 pp better than 31%
AWP share of kills 7%−4 pp better than 40%
K/D 1.040.00 on par
Pistol kills per match 2.7
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. On par with the level 10 average (2.4).

2K rounds 13.3%−0.1 pp better than 43%
3K rounds 4.1%0.0 pp on par
MVPs per match 2.40.0 on par
4Ks and aces 23x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.42 enemies flashed per round (42 per 100 rounds). 0.12 above the level 10 average (0.30).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.42+0.12 better than 83%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 76.8
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −112

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.72. 0.02 below the level 10 average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
52 matches · 40% win rate
In match 3 of the day −24 ELO
35 matches · 40% win rate
On Anubis −9 ELO
21 matches · 57% win rate

jishoa loses the most ELO on Mirage: −94 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.73 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 10%
0.70 better than 28%
74.7 better than 18%
0.93 better than 14%
53% of 206 duels better than 59%
48% of 33 situations better than 78%
Dust 244
59% better than 74%
0.74 on par
79.6 better than 42%
1.16 better than 84%
56% of 144 duels better than 75%
38% of 26 situations on par
Ancient32
56% better than 60%
0.70 better than 26%
73.5 better than 11%
1.01 better than 40%
42% of 90 duels better than 9%
35% of 23 situations better than 41%
Anubis21
57% better than 65%
0.67 better than 15%
71.7 better than 7%
1.05 better than 52%
48% of 65 duels better than 28%
46% of 13 situations better than 72%
Inferno11
45% -
0.75 -
74.5 -
0.98-
58% of 40 duels -
20% of 5 situations -
Cache8
38% -
0.76 -
85.7 -
1.06-
58% of 38 duels -
25% of 4 situations -
Nuke6
67% -
0.81 -
89.7 -
1.22-
56% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jishoa plays

Across 177 matches jishoa averages K/R 0.72 and ADR 76.4; the rating across the 112 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 44 of 112 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 112 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. jishoa loses the most ELO on Mirage (−94 ELO, win rate 40%). Things go best on Ancient (+162 ELO, win rate 56%). Match no. 1 of the day goes best: 55% win rate, +55 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −112. Unchanged in recent months: K/R at 0.72, ADR at 76.8. Last 30 days: 43 matches, win rate 42%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.