jimbo0jb

Poland
On FACEIT since 2023 136 matches tracked 33 matches in 30 days
Last updated:

How does jimbo0jb play?

Rating 0.99 K/R 0.72 ADR 77.0 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so right on the average (47%).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.8
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 21x 4K, 3 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 13%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether jimbo0jb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −127 ELO
34 matches · 35% win rate
On Ancient −9 ELO
38 matches · 58% win rate
On Saturdays −4 ELO, win rate 43%

jimbo0jb loses the most ELO on Anubis: −127 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
58% better than 76%
0.72 right on the average
76.7 better than 30%
0.99 right on the average
56% of 147 duels better than 81%
26% of 19 situations better than 23%
Anubis34
35% better than 6%
0.71 right on the average
75.7 better than 27%
0.95 better than 31%
50% of 153 duels right on the average
29% of 24 situations better than 25%
Nuke33
58% better than 69%
0.76 better than 63%
80.7 right on the average
1.06 better than 66%
56% of 119 duels better than 78%
40% of 25 situations better than 56%
Cache16
38% -
0.77 -
83.1 -
1.02-
55% of 49 duels -
24% of 17 situations -
Mirage12
50% -
0.65 -
65.3 -
0.95-
51% of 39 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jimbo0jb plays

Across 136 matches jimbo0jb averages K/R 0.72, ADR 77.0 and a rating of 0.99. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 7 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 33 matches. In 43 of 136 matches the rating was 1.10 or higher (32%), in 57 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. jimbo0jb loses the most ELO on Anubis (−127 ELO, win rate 35%). Things go best on Nuke (+17 ELO, win rate 58%). Match no. 2 of the day goes best: 53% win rate, −126 ELO. Last 30 days: 33 matches, win rate 48%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.