jihei

St. Kitts & Nevis
FACEIT verified FACEIT verified 229 matches tracked
ELO
2,458
Peak across recorded matches: 2,842
Rank EU
#59,553
St. Kitts & Nevis #21 in St. Kitts & Nevis
Last updated:

How does jihei play?

Rating 1.00 (from 197 matches) K/R 0.70 ADR 76.8 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.03+0.01 · Ø 1.02 better than 47%
Pistol kills per match 2.4 from the last 197
Knife kills 1 in 197 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 23%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 15x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.5, Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −6 pp, ELO −246

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −246 ELO
69 matches · 49% win rate
In match 1 of the day −225 ELO
46 matches · 41% win rate
On Fridays −106 ELO, win rate 44%

jihei loses the most ELO on Mirage: −246 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 39%
0.69 better than 26%
74.0 better than 18%
0.98 better than 32%
50% of 255 duels better than 43%
35% of 55 situations better than 39%
Ancient34
68% better than 93%
0.74 better than 45%
84.6 better than 65%
1.06 better than 58%
48% of 150 duels better than 30%
63% of 16 situations better than 93%
Cache26
58% -
0.69 -
74.1 -
1.00-
57% of 83 duels -
43% of 14 situations -
Nuke20
60% better than 59%
0.80 better than 71%
86.3 better than 69%
1.13 better than 73%
52% of 84 duels right on the average
64% of 14 situations better than 94%
Anubis18
33% better than 6%
0.69 better than 24%
74.9 better than 17%
0.95 better than 21%
44% of 87 duels better than 15%
25% of 8 situations better than 19%
Dust 216
38% better than 10%
0.62 better than 5%
65.7 better than 1%
0.89 better than 8%
49% of 61 duels better than 37%
43% of 7 situations better than 64%
Inferno14
36% -
0.69 -
78.4 -
0.99-
45% of 60 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jihei plays

Across 229 matches jihei averages K/R 0.70 and ADR 76.8; the rating across the 197 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Ancient with a 68% win rate in 34 matches. In 67 of 197 matches the rating was 1.10 or higher (34%), in 80 it was below 0.90. In 123 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. jihei loses the most ELO on Mirage (−246 ELO, win rate 49%). Things go best in match 4 of the day (+55 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +55 ELO. Got weaker: K/R −0.05, Rating −0.09, Win rate −6 pp, ELO −246. Unchanged in recent months: ADR at 75.5, Headshots at 49%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.