jgljuice

Hungary
On FACEIT since 2015 152 matches tracked 19 matches in 30 days
ELO ▲ 44
2,219
30-day peak: 2,249
Rank EU
#127,549
Hungary #643 in Hungary
Last updated:

How does jgljuice play?

Rating 1.03 K/R 0.76 ADR 86.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 152 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp, ELO +339
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 86.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
30 matches · 40% win rate
On Anubis −5 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 −4 ELO, win rate 39%
On Sundays −31 ELO, win rate 44%

jgljuice loses the most ELO in match 1 of the day: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 1.86 · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
49% better than 38%
0.79 better than 73%
88.6 better than 84%
1.06 better than 61%
58% of 146 duels better than 84%
38% of 24 situations better than 54%
Dust 229
52% right on the average
0.73 better than 46%
82.8 better than 63%
0.98 better than 32%
53% of 132 duels better than 60%
33% of 12 situations better than 37%
Inferno26
58% better than 60%
0.78 better than 65%
89.1 better than 79%
1.09 better than 58%
56% of 127 duels better than 63%
53% of 17 situations better than 80%
Anubis24
58% better than 72%
0.76 better than 62%
87.6 better than 84%
1.03 right on the average
52% of 102 duels better than 54%
21% of 14 situations better than 13%
Nuke20
55% better than 48%
0.73 better than 36%
85.5 better than 65%
1.00 better than 34%
57% of 91 duels better than 73%
57% of 7 situations better than 86%
Mirage14
21% -
0.69 -
81.1 -
0.93-
49% of 65 duels -
25% of 8 situations -
Vertigo3
67% -
0.98 -
103.3 -
1.42-
77% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jgljuice plays

Across 152 matches jgljuice averages K/R 0.76, ADR 86.4 and a rating of 1.03. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 64 of 152 matches the rating was 1.10 or higher (42%), in 58 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. jgljuice loses the most ELO in match 1 of the day (−56 ELO, win rate 40%). Things go best in match 2 of the day (+115 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +115 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp, ELO +339. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 86.3. Last 30 days: 19 matches, win rate 63%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.