jflame

Turkey
143 matches tracked 58 matches in 30 days
Last updated:

How does jflame play?

Rating 1.02 K/R 0.73 ADR 79.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.4
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.9%).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 72%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.73, ADR at 79.1, Headshots at 47%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
42 matches · 43% win rate
In match 2 of the day −10 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 −28 ELO, win rate 45%
On Thursdays ±0 ELO, win rate 43%

jflame loses the most ELO on Dust 2: −68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.13 · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 57%
0.71 right on the average
78.4 right on the average
0.99 better than 53%
53% of 153 duels better than 69%
39% of 28 situations better than 54%
Dust 242
43% better than 25%
0.72 right on the average
80.4 better than 58%
1.00 right on the average
51% of 140 duels better than 55%
40% of 40 situations better than 55%
Anubis21
62% better than 81%
0.80 better than 86%
82.3 better than 67%
1.13 better than 89%
57% of 76 duels better than 84%
54% of 13 situations better than 87%
Inferno19
58% better than 73%
0.73 better than 62%
77.4 better than 41%
1.01 better than 58%
50% of 70 duels right on the average
27% of 11 situations better than 21%
Cache9
67% -
0.68 -
72.2 -
1.04-
44% of 27 duels -
80% of 5 situations -
Ancient5
40% -
0.87 -
88.9 -
1.27-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jflame plays

Across 143 matches jflame averages K/R 0.73, ADR 79.1 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 7 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 58 of 143 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 103 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. jflame loses the most ELO on Dust 2 (−68 ELO, win rate 43%). Things go best in match 3 of the day (+67 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +67 ELO. Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.73, ADR at 79.1, Headshots at 47%, Win rate at 51%. Last 30 days: 58 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.