jfk

Germany
219 matches tracked 53 matches in 30 days
ELO ▲ 254
3,325
30-day peak: 3,325
Rank EU ▲ 110 places
#2,020 #47 in DE
30 days · before #2,130 · best #1,921
Last updated:

How does jfk play?

Rating 1.14 (from 166 matches) K/R 0.80 ADR 85.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 36%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 9%−2 pp better than 51%
K/D 1.12+0.08 better than 76%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+0.8 pp better than 68%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.2 better than 78%
4Ks and aces 46x 4K, 7 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +7.4
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −4 pp, ELO −63

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −168 ELO
43 matches · 49% wins
On Mondays −90 ELO, win rate 38%

jfk loses the most ELO in match 2 of the day: −168 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.72 · Ancient
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 38%
0.80 better than 75%
85.0 better than 70%
1.11 better than 73%
52% of 319 duels level
38% of 37 situations level
Ancient44
50% better than 41%
0.76 better than 58%
81.6 better than 51%
1.08 better than 65%
54% of 209 duels better than 66%
39% of 18 situations better than 57%
Dust 239
51% better than 45%
0.80 better than 77%
84.7 better than 71%
1.14 better than 78%
59% of 164 duels better than 85%
22% of 18 situations better than 12%
Anubis21
71% better than 97%
0.77 better than 65%
86.3 better than 76%
1.10-
61% of 69 duels better than 92%
60% of 10 situations better than 91%
Inferno17
53% better than 41%
0.92 better than 97%
92.9 better than 90%
1.42-
61% of 76 duels better than 87%
83% of 6 situations better than 99%
Nuke17
71% better than 94%
0.88 better than 89%
94.0 better than 86%
1.26-
68% of 76 duels better than 98%
42% of 12 situations better than 54%
Cache14
79% -
0.80 -
87.2 -
1.17-
57% of 51 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jfk plays

Across 219 matches jfk averages K/R 0.80 and ADR 85.9; the rating across the 166 rated matches is 1.14. Biggest strength: Opening duels won at 57%. That is better than 88% of players on level 10. On average 17.4 kills per match, 55% of them headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 86 of 166 matches the rating was 1.10 or higher (52%), in 51 it was below 0.90. In 168 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: October 2026 at 1.25. jfk loses the most ELO in match 2 of the day (−168 ELO, win rate 49%). Things go best in match 4 of the day (+124 ELO, win rate 71%). Improved over the last three months: K/R +0.08, ADR +7.4. Got weaker: Win rate −4 pp, ELO −63. Unchanged in recent months: Headshots at 55%. Last 30 days: 53 matches, win rate 62%, ELO balance +130.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.