jerrystrikes

Austria
On FACEIT since 2020 400 matches tracked 171 matches in 30 days
ELO ▲ 365
2,950
30-day peak: 3,101
Rank EU ▼ 2,688 places
#10,033
Austria #25 in Austria
30 days · prev. #7,345 · best #4,847
Last updated:

How does jerrystrikes play?

Rating 1.12 K/R 0.81 ADR 86.0 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 400 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.7
Knife kills 6 in 400 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 63x 4K, 6 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +725
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 85.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
95 matches · 53% win rate
On Dust 2 −44 ELO
93 matches · 53% win rate
On Sundays −101 ELO, win rate 45%

jerrystrikes loses the most ELO on Mirage: −101 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
53% right on the average
0.82 better than 78%
87.3 better than 75%
1.12 better than 71%
52% of 432 duels right on the average
34% of 47 situations better than 36%
Dust 293
53% better than 48%
0.81 better than 75%
85.8 better than 70%
1.11 better than 65%
57% of 406 duels better than 76%
34% of 67 situations better than 39%
Ancient84
63% better than 80%
0.83 better than 81%
88.3 better than 78%
1.15 better than 79%
59% of 392 duels better than 85%
44% of 64 situations better than 66%
Anubis55
51% better than 40%
0.79 better than 68%
82.3 better than 52%
1.10 better than 65%
54% of 255 duels better than 59%
50% of 40 situations better than 76%
Inferno51
55% better than 39%
0.78 right on the average
82.2 better than 38%
1.09 better than 42%
57% of 206 duels better than 61%
41% of 29 situations better than 53%
Nuke15
53% better than 39%
0.87 better than 87%
93.1 better than 87%
1.19 better than 79%
51% of 86 duels better than 39%
43% of 7 situations better than 58%
Cache7
71% -
0.76 -
83.0 -
1.03-
59% of 29 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jerrystrikes plays

Across 400 matches jerrystrikes averages K/R 0.81, ADR 86.0 and a rating of 1.12. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 63% headshots. The strongest map is Ancient with a 63% win rate in 84 matches. In 209 of 400 matches the rating was 1.10 or higher (52%), in 107 it was below 0.90. In 323 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: September 2026 at 1.16. jerrystrikes loses the most ELO on Mirage (−101 ELO, win rate 53%). Things go best on Anubis (+11 ELO, win rate 51%). Improved over the last three months: Win rate +4 pp, ELO +725. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 85.6. Last 30 days: 171 matches, win rate 60%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.