jerb-

Finland
On FACEIT since 2016 139 matches tracked 36 matches in 30 days
ELO ▲ 70
2,172
30-day peak: 2,271
Rank EU
#146,807
Finland #4,068 in Finland
Last updated:

How does jerb- play?

Rating 0.98 (from 118 matches) K/R 0.72 ADR 78.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.7
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 10x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +23 pp, ELO +279
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.40, ADR −12.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
23 matches · 52% win rate
From match 5 of the day +20 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 +20 ELO, win rate 41%

jerb- loses the most ELO on Mirage: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Nuke
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
41% better than 16%
0.64 better than 8%
71.1 better than 8%
0.87 better than 6%
42% of 125 duels better than 9%
43% of 21 situations better than 66%
Mirage23
52% right on the average
0.70 better than 33%
74.0 better than 20%
0.97 better than 31%
47% of 59 duels better than 28%
47% of 19 situations better than 74%
Ancient21
57% better than 66%
0.80 better than 75%
83.8 better than 62%
1.05 better than 58%
52% of 83 duels better than 55%
30% of 20 situations better than 30%
Nuke18
50% better than 36%
0.82 better than 73%
90.3 better than 83%
1.17 better than 77%
60% of 62 duels better than 86%
45% of 11 situations better than 64%
Inferno14
43% -
0.71 -
78.7 -
1.00-
57% of 37 duels -
57% of 7 situations -
Anubis13
38% -
0.70 -
79.9 -
0.99-
46% of 39 duels -
0% of 2 situations -
Cache11
55% -
0.70 -
74.5 -
0.83-
52% of 27 duels -
0% of 2 situations -
Overpass4
25% -
0.81 -
94.0 -
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Compared with players on the same level who have at least 15 matches on the map.

How jerb- plays

Across 139 matches jerb- averages K/R 0.72 and ADR 78.6; the rating across the 118 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 34 of 118 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 117 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. jerb- loses the most ELO on Mirage (−31 ELO, win rate 52%). Things go best on Ancient (+8 ELO, win rate 57%). Match no. 2 of the day goes best: 52% win rate, −13 ELO. Improved over the last three months: Headshots +4 pp, Win rate +23 pp, ELO +279. Got weaker: K/R −0.13, Rating −0.40, ADR −12.7. Last 30 days: 36 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.