jer0ne

Netherlands
On FACEIT since 2016 399 matches tracked 142 matches in 30 days
Last updated:

How does jer0ne play?

Rating 1.08 (from 371 matches) K/R 0.81 ADR 89.7 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 371 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.4
Knife kills 14 in 399 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 83%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 96x 4K, 8 aces in 336 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +4.3, Win rate +11 pp
= Stayed the same
Rating at 1.08, Headshots at 55%, ELO at 1,841
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −68 ELO
85 matches · 58% win rate
On Ancient −21 ELO
64 matches · 53% win rate
On Tuesdays −66 ELO, win rate 46%

jer0ne loses the most ELO on Anubis: −68 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis85
58% better than 73%
0.81 better than 86%
91.5 better than 94%
1.07 better than 69%
48% of 589 duels better than 33%
30% of 23 situations better than 32%
Mirage83
46% better than 33%
0.84 better than 90%
91.9 better than 92%
1.12 better than 81%
52% of 391 duels better than 59%
41% of 27 situations better than 60%
Dust 269
51% better than 54%
0.75 better than 60%
84.5 better than 72%
1.01 better than 48%
43% of 330 duels better than 13%
32% of 25 situations better than 33%
Ancient64
53% better than 58%
0.83 better than 89%
90.8 better than 91%
1.13 better than 84%
49% of 400 duels better than 39%
28% of 18 situations better than 28%
Inferno40
50% better than 39%
0.78 better than 69%
87.7 better than 78%
1.04 better than 53%
49% of 214 duels better than 30%
27% of 15 situations better than 24%
Nuke32
59% better than 62%
0.82 better than 76%
90.7 better than 83%
1.07 better than 56%
55% of 190 duels better than 61%
31% of 16 situations better than 24%
Cache20
60% -
0.85 -
91.8 -
1.13-
46% of 134 duels -
71% of 7 situations -
Overpass4
75% -
0.83 -
91.6 -
0.79-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jer0ne plays

Across 399 matches jer0ne averages K/R 0.81 and ADR 89.7; the rating across the 371 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 89.7, better than 92% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 17.8 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 153 of 371 matches the rating was 1.10 or higher (41%), in 126 it was below 0.90. In 336 matches with detailed stats: 96 4Ks and 8 aces. Best month by rating: June 2026 at 1.09. jer0ne loses the most ELO on Anubis (−68 ELO, win rate 58%). Things go best on Nuke (+120 ELO, win rate 59%). Improved over the last three months: K/R +0.05, ADR +4.3, Win rate +11 pp. Unchanged in recent months: Rating at 1.08, Headshots at 55%, ELO at 1,841. Last 30 days: 142 matches, win rate 56%, net ELO +389.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.