jepeAton

Argentina
199 matches tracked 30 matches in 30 days
Last updated:

How does jepeAton play?

Rating 0.96 K/R 0.69 ADR 77.2 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 10%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.7
Knife kills 14 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 21%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 19x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +74
= Stayed the same
K/R at 0.68, Rating at 0.95, Win rate at 48%
▼ Got worse
ADR −5.2, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
21 matches · 43% win rate
On Anubis −24 ELO
36 matches · 50% win rate
On Tuesdays −55 ELO, win rate 32%

jepeAton loses the most ELO on Ancient: −42 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 41%
0.69 better than 34%
78.3 better than 45%
0.95 better than 32%
41% of 409 duels better than 8%
24% of 33 situations better than 16%
Anubis36
50% right on the average
0.64 better than 18%
72.0 better than 16%
0.89 better than 19%
41% of 188 duels better than 10%
54% of 24 situations better than 88%
Mirage33
48% better than 44%
0.70 better than 39%
80.7 better than 58%
1.00 right on the average
49% of 146 duels better than 43%
20% of 20 situations better than 9%
Ancient21
43% better than 25%
0.71 better than 44%
81.1 better than 59%
0.97 better than 43%
48% of 130 duels better than 39%
18% of 17 situations better than 8%
Inferno21
48% better than 42%
0.68 better than 37%
72.7 better than 21%
0.97 better than 43%
39% of 88 duels better than 6%
36% of 11 situations better than 46%
Nuke9
56% -
0.79 -
77.6 -
1.14-
50% of 34 duels -
50% of 4 situations -
Cache5
20% -
0.69 -
78.9 -
0.90-
42% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jepeAton plays

Across 199 matches jepeAton averages K/R 0.69, ADR 77.2 and a rating of 0.96. Biggest strength: Utility hit rate at 46%, better than 97% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 15.5 kills per match with 51% headshots. The strongest map is Anubis with a 50% win rate in 36 matches. In 64 of 199 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. jepeAton loses the most ELO on Ancient (−42 ELO, win rate 43%). Things go best on Inferno (+79 ELO, win rate 48%). Match no. 2 of the day goes best: 59% win rate, +24 ELO. Improved over the last three months: ELO +74. Got weaker: ADR −5.2, Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, Win rate at 48%. Last 30 days: 30 matches, win rate 43%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.