jenyaebir

Japan
On FACEIT since 2023 160 matches tracked 31 matches in 30 days
Last updated:

How does jenyaebir play?

Rating 1.14 K/R 0.81 ADR 85.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.4
Knife kills 5 in 160 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 92%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 30x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +247
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 85.7
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
34 matches · 44% win rate
On Mirage −30 ELO
60 matches · 60% win rate
Between 12:00 and 18:00 −86 ELO, win rate 41%
On Mondays ±0 ELO, win rate 45%

jenyaebir loses the most ELO in match 2 of the day: −80 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 53 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
60% better than 78%
0.81 better than 74%
84.4 better than 62%
1.14 better than 76%
58% of 298 duels better than 82%
38% of 37 situations right on the average
Dust 237
57% better than 65%
0.79 better than 68%
85.8 better than 70%
1.10 better than 62%
52% of 141 duels right on the average
44% of 25 situations better than 66%
Anubis24
50% better than 36%
0.80 better than 72%
83.7 better than 60%
1.13 better than 74%
58% of 85 duels better than 79%
45% of 22 situations better than 67%
Ancient18
39% better than 9%
0.84 better than 84%
87.1 better than 73%
1.18 better than 85%
53% of 72 duels better than 55%
63% of 16 situations better than 94%
Nuke11
27% -
0.85 -
83.4 -
1.19-
55% of 38 duels -
14% of 7 situations -
Inferno6
50% -
0.91 -
94.5 -
1.23-
71% of 35 duels -
50% of 6 situations -
Cache3
33% -
1.00 -
102.0 -
1.40-
77% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jenyaebir plays

Across 160 matches jenyaebir averages K/R 0.81, ADR 85.5 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 60 matches. In 86 of 160 matches the rating was 1.10 or higher (54%), in 42 it was below 0.90. In 98 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. jenyaebir loses the most ELO in match 2 of the day (−80 ELO, win rate 44%). Things go best on Dust 2 (+90 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp, ELO +247. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 85.7. Last 30 days: 31 matches, win rate 65%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.