jemzik

Ukraine
On FACEIT since 2019 156 matches tracked
Last updated:

How does jemzik play?

Rating 0.94 (from 106 matches) K/R 0.67 ADR 72.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 8x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +5 pp
= Stayed the same
K/R at 0.68, ADR at 73.1
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
45% better than 28%
0.63 better than 8%
68.3 better than 4%
0.84 better than 4%
45% of 95 duels better than 17%
29% of 17 situations better than 29%
Dust 237
62% better than 85%
0.71 better than 39%
75.3 better than 24%
1.02 right on the average
54% of 84 duels better than 68%
33% of 15 situations better than 37%
Anubis27
67% better than 89%
0.72 better than 41%
76.2 better than 25%
1.03 right on the average
67% of 76 duels better than 99%
33% of 6 situations better than 36%
Mirage26
42% better than 18%
0.61 better than 5%
69.6 better than 6%
0.90 better than 12%
44% of 77 duels better than 14%
33% of 6 situations better than 37%
Cache12
58% -
0.64 -
70.3 -
0.96-
49% of 39 duels -
38% of 8 situations -
Overpass9
89% -
0.76 -
77.4 -
1.14-
60% of 5 duels -
100% of 1 situations -
Inferno3
33% -
0.64 -
69.5 -
0.82-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jemzik plays

Across 156 matches jemzik averages K/R 0.67 and ADR 72.1; the rating across the 106 rated matches is 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 35 of 106 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 62 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Things go best on Anubis (+26 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Rating +0.06, Headshots +5 pp. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.1. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.