jellykacss

Micronesia
224 matches tracked
Last updated:

How does jellykacss play?

Rating 1.02 K/R 0.72 ADR 78.0 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 224 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 67%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.02+0.02 · Ø 1.00 better than 60%
Pistol kills per match 3.0
Knife kills 3 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 63%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 32x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +187
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.1, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
37 matches · 46% win rate
On Ancient −62 ELO
27 matches · 52% win rate
On Mondays −79 ELO, win rate 30%

jellykacss loses the most ELO in match 1 of the day: −110 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
64% better than 91%
0.73 better than 54%
78.0 better than 42%
1.01 better than 53%
51% of 289 duels better than 56%
31% of 36 situations better than 31%
Dust 259
36% better than 7%
0.69 better than 31%
73.9 better than 19%
0.98 better than 39%
48% of 221 duels better than 35%
38% of 29 situations right on the average
Ancient27
52% right on the average
0.82 better than 87%
88.5 better than 87%
1.19 better than 94%
54% of 101 duels better than 72%
44% of 18 situations better than 70%
Anubis26
58% better than 73%
0.70 better than 37%
75.8 better than 25%
0.98 better than 39%
49% of 106 duels better than 36%
26% of 19 situations better than 21%
Inferno23
48% better than 39%
0.76 better than 71%
81.1 better than 60%
1.07 better than 72%
55% of 99 duels better than 70%
33% of 9 situations better than 41%
Nuke10
60% -
0.77 -
79.0 -
1.10-
45% of 31 duels -
50% of 8 situations -
Cache5
60% -
0.56 -
72.2 -
0.87-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jellykacss plays

Across 224 matches jellykacss averages K/R 0.72, ADR 78.0 and a rating of 1.02. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 64% win rate in 72 matches. In 90 of 224 matches the rating was 1.10 or higher (40%), in 77 it was below 0.90. In 182 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. jellykacss loses the most ELO in match 1 of the day (−110 ELO, win rate 46%). Things go best on Inferno (+25 ELO, win rate 48%). Match no. 4 of the day goes best: 60% win rate, −48 ELO. Improved over the last three months: Headshots +2 pp, ELO +187. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.1, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.