jelid21

Wallis & Futuna
162 matches tracked 52 matches in 30 days
Last updated:

How does jelid21 play?

Rating 1.04 (from 129 matches) K/R 0.76 ADR 85.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.4
Knife kills 1 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 22x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +10 pp
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 86.5
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
24 matches · 58% win rate
In match 2 of the day +2 ELO
28 matches · 36% win rate
On Thursdays −74 ELO, win rate 41%

jelid21 loses the most ELO on Anubis: −53 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
43% better than 26%
0.75 better than 66%
85.9 better than 80%
0.98 better than 40%
58% of 165 duels better than 86%
24% of 17 situations better than 17%
Ancient33
45% better than 28%
0.77 better than 69%
85.6 better than 78%
1.05 better than 65%
58% of 122 duels better than 85%
63% of 16 situations better than 93%
Mirage29
55% better than 65%
0.81 better than 86%
88.7 better than 88%
1.20 better than 94%
55% of 89 duels better than 76%
75% of 8 situations better than 99%
Anubis24
58% better than 69%
0.80 better than 79%
88.2 better than 84%
1.05 better than 62%
56% of 97 duels better than 77%
45% of 11 situations better than 73%
Inferno16
56% better than 59%
0.77 better than 67%
87.1 better than 79%
1.02 better than 45%
50% of 84 duels better than 40%
50% of 8 situations better than 77%
Cache11
55% -
0.70 -
82.9 -
0.94-
44% of 50 duels -
67% of 3 situations -
Nuke8
25% -
0.64 -
73.7 -
0.90-
50% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jelid21 plays

Across 162 matches jelid21 averages K/R 0.76 and ADR 85.9; the rating across the 129 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 52 of 129 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 112 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.15. jelid21 loses the most ELO on Anubis (−53 ELO, win rate 58%). Things go best from match 5 of the day (+56 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +56 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 86.5. Last 30 days: 52 matches, win rate 56%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.