jeksy

Ukraine
On FACEIT since 2015 317 matches tracked 88 matches in 30 days
ELO ▼ 34
2,261
30-day peak: 2,409
Rank EU
#112,610
Ukraine #4,437 in Ukraine
Last updated:

How does jeksy play?

Rating 1.05 (from 298 matches) K/R 0.75 ADR 80.0 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 298 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.4
Knife kills 7 in 317 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 43x 4K, 7 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +137
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.5, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
83 matches · 40% win rate
On Anubis −31 ELO
39 matches · 38% win rate
On Saturdays −29 ELO, win rate 43%

jeksy loses the most ELO in match 1 of the day: −36 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
51% better than 49%
0.77 better than 62%
82.2 better than 55%
1.07 better than 60%
45% of 454 duels better than 18%
36% of 56 situations better than 45%
Mirage56
55% better than 62%
0.74 better than 48%
77.7 better than 31%
1.06 better than 57%
45% of 220 duels better than 17%
37% of 49 situations better than 47%
Ancient48
56% better than 64%
0.74 better than 47%
79.8 better than 39%
1.07 better than 62%
47% of 167 duels better than 25%
32% of 19 situations better than 34%
Anubis39
38% better than 8%
0.70 better than 28%
76.3 better than 23%
1.00 better than 37%
48% of 118 duels better than 31%
24% of 21 situations better than 16%
Nuke34
56% better than 55%
0.78 better than 58%
82.8 better than 52%
1.07 better than 53%
48% of 128 duels better than 26%
50% of 20 situations better than 76%
Inferno29
41% better than 15%
0.69 better than 23%
80.0 better than 38%
0.93 better than 10%
43% of 119 duels better than 9%
29% of 14 situations better than 29%
Cache4
25% -
0.68 -
72.8 -
1.18-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jeksy plays

Across 317 matches jeksy averages K/R 0.75 and ADR 80.0; the rating across the 298 rated matches is 1.05. Biggest strength: Utility damage per round at 5.8, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Nuke with a 56% win rate in 34 matches. In 115 of 298 matches the rating was 1.10 or higher (39%), in 112 it was below 0.90. In 256 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 1.14. jeksy loses the most ELO in match 1 of the day (−36 ELO, win rate 40%). Things go best on Nuke (+109 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, +53 ELO. Improved over the last three months: Headshots +3 pp, ELO +137. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.5, Win rate at 50%. Last 30 days: 88 matches, win rate 52%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.