jejei

São Tomé & Príncipe
On FACEIT since 2016 202 matches tracked 25 matches in 30 days
ELO ▲ 59
2,531
30-day peak: 2,577
Rank EU
#47,615
São Tomé & Príncipe #14 in São Tomé & Príncipe
Last updated:

How does jejei play?

Rating 1.25 K/R 0.88 ADR 90.6 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 202 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 3.6
Knife kills 2 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.6% of rounds and so well above the average (4.2%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 7.6%+3.4 pp · Ø 4.2% better than 99%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 38x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, Win rate −4 pp, ELO −144

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.93 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −194 ELO
43 matches · 42% win rate
On Mirage −146 ELO
66 matches · 47% win rate
Between 12:00 and 18:00 −10 ELO, win rate 44%
On Wednesdays −264 ELO, win rate 29%

jejei loses the most ELO from match 5 of the day: −194 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.59 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 27%
0.87 better than 91%
89.1 better than 83%
1.25 better than 93%
53% of 312 duels better than 57%
41% of 32 situations better than 57%
Dust 257
47% better than 30%
0.90 better than 95%
91.8 better than 89%
1.26 better than 94%
61% of 307 duels better than 91%
35% of 37 situations better than 41%
Ancient30
57% better than 64%
0.88 better than 93%
86.4 better than 68%
1.21 better than 90%
57% of 134 duels better than 75%
36% of 14 situations better than 45%
Anubis20
65% better than 85%
0.91 better than 96%
95.1 better than 96%
1.33 better than 98%
56% of 117 duels better than 71%
38% of 13 situations better than 47%
Nuke16
63% better than 74%
0.86 better than 83%
92.9 better than 87%
1.17 better than 77%
72% of 71 duels better than 99%
20% of 10 situations better than 10%
Inferno7
43% -
0.94 -
96.6 -
1.26-
57% of 42 duels -
0% of 3 situations -
Cache4
50% -
0.81 -
84.0 -
1.10-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jejei plays

Across 202 matches jejei averages K/R 0.88, ADR 90.6 and a rating of 1.25. Biggest strength: 3K rounds at 7.6%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 126 of 202 matches the rating was 1.10 or higher (62%), in 40 it was below 0.90. In 104 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: September 2026 at 1.36. jejei loses the most ELO from match 5 of the day (−194 ELO, win rate 42%). Things go best in match 3 of the day (+86 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +64 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.7. Got weaker: Headshots −8 pp, Win rate −4 pp, ELO −144. Last 30 days: 25 matches, win rate 56%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.