jefy-

Uruguay
148 matches tracked 21 matches in 30 days
ELO ▲ 15
2,497
30-day peak: 2,516
Rank SA ▲ 8 places
#1,192
Uruguay #15 in Uruguay
30 days · prev. #1,200 · best #1,094
Last updated:

How does jefy- play?

Rating 1.13 (from 99 matches) K/R 0.82 ADR 84.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.21+0.19 · Ø 1.02 better than 92%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 15x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −10.5, Headshots −4 pp, Win rate −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.89
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.89. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
65 matches · 51% win rate
On Anubis −17 ELO
21 matches · 57% win rate
On Wednesdays −56 ELO, win rate 45%

jefy- loses the most ELO on Mirage: −134 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 48%
0.84 better than 88%
84.6 better than 69%
1.13 better than 79%
48% of 141 duels better than 32%
35% of 20 situations better than 39%
Dust 234
56% better than 67%
0.80 better than 76%
83.4 better than 61%
1.15 better than 82%
57% of 93 duels better than 80%
29% of 14 situations better than 25%
Anubis21
57% better than 67%
0.83 better than 85%
85.5 better than 73%
1.22-
51% of 37 duels right on the average
25% of 12 situations better than 19%
Inferno10
70% -
0.85 -
89.6 -
1.24-
47% of 30 duels -
33% of 3 situations -
Ancient7
71% -
0.69 -
80.9 -
0.90-
25% of 4 duels -
0% of 1 situations -
Nuke7
14% -
0.84 -
84.1 -
0.94-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jefy- plays

Across 148 matches jefy- averages K/R 0.82 and ADR 84.9; the rating across the 99 rated matches is 1.13. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 61% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 49 of 99 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 71 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. jefy- loses the most ELO on Mirage (−134 ELO, win rate 51%). Things go best on Dust 2 (+19 ELO, win rate 56%). Got weaker: K/R −0.08, ADR −10.5, Headshots −4 pp, Win rate −8 pp. Last 30 days: 21 matches, win rate 48%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.