jeemz666

Russia
On FACEIT since 2018 140 matches tracked 119 matches in 30 days
ELO ▲ 138
2,516
30-day peak: 2,516
Rank EU
#49,999
Russia #14,320 in Russia
Last updated:

How does jeemz666 play?

Rating 1.07 K/R 0.77 ADR 83.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.6
Knife kills 6 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 28x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether jeemz666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
50 matches · 68% win rate

jeemz666 loses the most ELO on Dust 2: −55 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
68% better than 94%
0.81 better than 77%
86.0 better than 73%
1.13 better than 75%
55% of 198 duels better than 67%
43% of 30 situations better than 64%
Mirage42
50% better than 39%
0.74 better than 46%
78.3 better than 35%
1.02 better than 41%
46% of 197 duels better than 19%
38% of 21 situations better than 46%
Ancient15
47% better than 30%
0.78 better than 60%
86.0 better than 67%
1.05 right on the average
48% of 69 duels better than 26%
20% of 10 situations better than 10%
Anubis15
73% better than 96%
0.73 better than 41%
84.0 better than 63%
1.04 better than 47%
48% of 89 duels better than 27%
57% of 7 situations better than 88%
Inferno9
44% -
0.69 -
75.5 -
1.01-
49% of 37 duels -
50% of 2 situations -
Cache6
50% -
0.80 -
91.2 -
1.14-
47% of 32 duels -
50% of 2 situations -
Nuke3
33% -
0.85 -
87.9 -
1.25-
36% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jeemz666 plays

Across 140 matches jeemz666 averages K/R 0.77, ADR 83.0 and a rating of 1.07. Averages 16.3 kills per match with 49% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 63 of 140 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 136 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. jeemz666 loses the most ELO on Dust 2 (−55 ELO, win rate 68%). Things go best on Mirage (+54 ELO, win rate 50%). Last 30 days: 119 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.