jed--

USA
177 matches tracked 40 matches in 30 days
ELO ▲ 64
1,947
30-day peak: 1,947
Rank NA ▼ 190 places
#8,839
30 days · prev. #8,649 · best #8,449
Last updated:

How does jed-- play?

Rating 1.16 (from 144 matches) K/R 0.83 ADR 84.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 3.2
Knife kills 3 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.1%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 96%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 34x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 84.7, ELO at 1,909
▼ Got worse
Rating −0.08, Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
55 matches · 45% win rate
On Ancient −76 ELO
35 matches · 51% win rate
Between 18:00 and 24:00 −8 ELO, win rate 39%
On Mondays −4 ELO, win rate 30%

jed-- loses the most ELO in match 1 of the day: −84 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.13 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 75%
0.87 better than 93%
88.5 better than 85%
1.21 better than 92%
60% of 168 duels better than 92%
42% of 33 situations better than 62%
Ancient35
51% better than 53%
0.86 better than 93%
88.0 better than 85%
1.21 better than 95%
59% of 119 duels better than 90%
50% of 18 situations better than 79%
Anubis24
46% better than 33%
0.87 better than 96%
82.5 better than 62%
1.25 better than 98%
60% of 85 duels better than 93%
37% of 19 situations better than 48%
Dust 223
39% better than 15%
0.78 better than 73%
82.0 better than 61%
1.07 better than 69%
48% of 93 duels better than 35%
36% of 11 situations better than 46%
Cache14
57% -
0.80 -
79.7 -
1.09-
54% of 61 duels -
9% of 11 situations -
Inferno14
50% -
0.81 -
81.5 -
1.15-
54% of 57 duels -
50% of 4 situations -
Nuke14
43% -
0.72 -
79.6 -
0.98-
55% of 60 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jed-- plays

Across 177 matches jed-- averages K/R 0.83 and ADR 84.7; the rating across the 144 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 93% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 18.6 kills per match with 43% headshots. The strongest map is Mirage with a 58% win rate in 52 matches. In 76 of 144 matches the rating was 1.10 or higher (53%), in 40 it was below 0.90. In 110 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. jed-- loses the most ELO in match 1 of the day (−84 ELO, win rate 45%). Things go best on Anubis (+56 ELO, win rate 46%). Match no. 4 of the day goes best: 64% win rate, +46 ELO. Got weaker: Rating −0.08, Headshots −2 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.83, ADR at 84.7, ELO at 1,909. Last 30 days: 40 matches, win rate 48%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.