jebactegre8

Poland
On FACEIT since 2017 160 matches tracked 36 matches in 30 days
ELO ▲ 51
2,197
30-day peak: 2,198
Rank EU
#136,663
Poland #7,510 in Poland
Last updated:

How does jebactegre8 play?

Rating 0.95 K/R 0.67 ADR 75.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 160 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 97%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.4
Knife kills 4 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 8x 4K, 1 ace in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 73.6, ELO at 2,198
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
47 matches · 53% win rate
In match 2 of the day −60 ELO
42 matches · 45% win rate
Between 0:00 and 6:00 −25 ELO, win rate 44%
On Fridays −56 ELO, win rate 40%

jebactegre8 loses the most ELO on Mirage: −111 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 59%
0.69 better than 27%
75.1 better than 22%
0.97 better than 30%
51% of 177 duels right on the average
39% of 31 situations better than 54%
Dust 230
47% better than 33%
0.65 better than 12%
73.3 better than 14%
0.92 better than 15%
41% of 102 duels better than 8%
20% of 15 situations better than 11%
Inferno30
47% better than 28%
0.68 better than 17%
81.2 better than 46%
0.98 better than 23%
49% of 98 duels better than 29%
57% of 21 situations better than 84%
Cache18
44% -
0.62 -
69.7 -
0.91-
40% of 75 duels -
54% of 13 situations -
Nuke18
61% better than 71%
0.66 better than 12%
73.1 better than 14%
0.92 better than 11%
46% of 71 duels better than 16%
44% of 9 situations better than 59%
Anubis11
45% -
0.70 -
78.1 -
0.97-
47% of 34 duels -
57% of 7 situations -
Ancient4
75% -
0.69 -
80.3 -
1.04-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jebactegre8 plays

Across 160 matches jebactegre8 averages K/R 0.67, ADR 75.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.1, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 50 of 160 matches the rating was 1.10 or higher (31%), in 74 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. jebactegre8 loses the most ELO on Mirage (−111 ELO, win rate 53%). Things go best on Inferno (+25 ELO, win rate 47%). Match no. 3 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 73.6, ELO at 2,198. Last 30 days: 36 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.