jeaqW

Romania
332 matches tracked 96 matches in 30 days
Last updated:

How does jeaqW play?

Rating 0.99 (from 282 matches) K/R 0.70 ADR 77.5 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.6
Knife kills 10 in 332 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 32x 4K, 3 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +161
= Stayed the same
K/R at 0.70, ADR at 77.5, Headshots at 48%, Win rate at 49%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
102 matches · 52% win rate
On Anubis −146 ELO
71 matches · 49% win rate
Between 0:00 and 6:00 −124 ELO, win rate 35%
On Thursdays −89 ELO, win rate 39%

jeaqW loses the most ELO on Dust 2: −153 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
52% better than 54%
0.73 right on the average
78.6 better than 44%
1.04 better than 60%
48% of 407 duels better than 36%
50% of 58 situations better than 79%
Anubis71
49% better than 47%
0.68 better than 27%
77.5 better than 36%
0.96 better than 30%
44% of 248 duels better than 16%
43% of 28 situations better than 65%
Ancient67
39% better than 18%
0.70 better than 31%
77.1 better than 29%
0.97 better than 37%
46% of 279 duels better than 24%
40% of 45 situations better than 56%
Nuke40
60% better than 67%
0.70 better than 24%
79.3 better than 37%
0.97 better than 26%
43% of 162 duels better than 11%
40% of 10 situations better than 53%
Cache22
50% -
0.69 -
79.5 -
0.96-
46% of 111 duels -
29% of 7 situations -
Mirage14
29% -
0.61 -
71.4 -
0.87-
41% of 56 duels -
17% of 6 situations -
Inferno12
58% -
0.64 -
70.7 -
1.16-
55% of 11 duels -
0% of 1 situations -
Overpass3
33% -
0.62 -
70.9 -
1.02-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jeaqW plays

Across 332 matches jeaqW averages K/R 0.70 and ADR 77.5; the rating across the 282 rated matches is 0.99. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 40 matches. In 101 of 282 matches the rating was 1.10 or higher (36%), in 116 it was below 0.90. In 242 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. jeaqW loses the most ELO on Dust 2 (−153 ELO, win rate 52%). Things go best on Ancient (+40 ELO, win rate 39%). Match no. 4 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: ELO +161. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 77.5, Headshots at 48%, Win rate at 49%. Last 30 days: 96 matches, win rate 50%, net ELO −224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.