je0rg1

Japan
73 matches tracked 25 matches in 30 days
Last updated:

How does je0rg1 play?

Rating 1.11 (from 52 matches) K/R 0.78 ADR 80.2 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
ClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.10+0.13 · Ø 0.97 better than 83%
Pistol kills per match 2.9
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 10x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +7.5
= Stayed the same
Win rate at 55%
▼ Got worse
Rating −0.14, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Cache
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 69%
0.85 better than 93%
88.3 better than 87%
1.19 better than 93%
63% of 68 duels better than 98%
20% of 10 situations better than 8%
Anubis15
67% better than 90%
0.80 better than 84%
80.2 better than 52%
1.09-
64% of 55 duels better than 96%
29% of 7 situations better than 28%
Ancient14
57% -
0.77 -
79.5 -
1.02-
56% of 41 duels -
43% of 7 situations -
Dust 210
70% -
0.72 -
75.4 -
0.98-
63% of 30 duels -
75% of 4 situations -
Inferno7
14% -
0.69 -
71.7 -
1.31-
60% of 10 duels -
0% of 5 situations -
Cache3
67% -
1.05 -
103.3 -
1.49-
100% of 8 duels -
25% of 4 situations -
Nuke3
33% -
0.84 -
83.5 -
1.17-
60% of 5 duels -
100% of 1 situations -
Overpass3
67% -
0.69 -
72.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How je0rg1 plays

Across 73 matches je0rg1 averages K/R 0.78 and ADR 80.2; the rating across the 52 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 8 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 26 of 52 matches the rating was 1.10 or higher (50%), in 14 it was below 0.90. In 51 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Improved over the last three months: K/R +0.06, ADR +7.5. Got weaker: Rating −0.14, Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 25 matches, win rate 52%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.