jcbukraine

Ukraine
On FACEIT since 2020 434 matches tracked 96 matches in 30 days
ELO ▲ 177
3,260
30-day peak: 3,275
Rank EU ▲ 1,391 places
#3,000
Ukraine #204 in Ukraine
30 days · prev. #4,391 · best #2,685
Last updated:

How does jcbukraine play?

Rating 1.14 K/R 0.81 ADR 87.6 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 434 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (382 matches).

3,000-3,499 ELO

Compared with 7,208 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 31%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+3 pp · Ø 52% better than 63%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.15+0.11 · Ø 1.04 better than 71%
Pistol kills per match 2.6
Zeus kills1 in 434 matches
Knife kills 7 in 434 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 93x 4K, 15 aces in 382 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 76%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +13.3
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −7 pp, ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −88 ELO
49 matches · 55% win rate
On Dust 2 −34 ELO
24 matches · 54% win rate
Between 6:00 and 12:00 −65 ELO, win rate 39%
On Sundays −168 ELO, win rate 46%

jcbukraine loses the most ELO on Nuke: −88 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.76 · Nuke

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage187
58% better than 64%
0.82 better than 76%
89.1 better than 80%
1.15 better than 75%
50% of 882 duels better than 34%
33% of 97 situations better than 32%
Ancient102
46% better than 20%
0.76 right on the average
84.0 better than 58%
1.09 better than 60%
52% of 425 duels better than 47%
36% of 67 situations better than 43%
Nuke49
55% better than 37%
0.82 better than 72%
87.2 better than 73%
1.16 better than 72%
47% of 219 duels better than 18%
36% of 42 situations better than 38%
Cache41
49% better than 18%
0.83 better than 69%
90.6 better than 77%
1.16 better than 63%
58% of 194 duels better than 68%
26% of 19 situations better than 22%
Dust 224
54% better than 47%
0.79 better than 65%
86.8 better than 72%
1.10 better than 58%
58% of 96 duels better than 77%
36% of 11 situations better than 42%
Inferno20
60% better than 42%
0.82 better than 66%
84.3 better than 47%
1.18 better than 64%
52% of 100 duels better than 27%
52% of 29 situations better than 80%
Vertigo8
75% -
0.93 -
97.9 -
1.33-
72% of 39 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jcbukraine plays

Across 434 matches jcbukraine averages K/R 0.81, ADR 87.6 and a rating of 1.14. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 225 of 434 matches the rating was 1.10 or higher (52%), in 127 it was below 0.90. In 382 matches with detailed stats: 93 4Ks and 15 aces. Best month by rating: August 2026 at 1.20. jcbukraine loses the most ELO on Nuke (−88 ELO, win rate 55%). Things go best on Cache (+139 ELO, win rate 49%). Match no. 1 of the day goes best: 61% win rate, +71 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +13.3. Got weaker: Headshots −7 pp, ELO −158. Unchanged in recent months: Win rate at 54%. Last 30 days: 96 matches, win rate 59%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.