jcH-

Brazil
On FACEIT since 2020 203 matches tracked
ELO ▲ 40
2,870
30-day peak: 2,870
Rank SA ▲ 22 places
#289
Brazil #207 in Brazil
30 days · prev. #311 · best #287
Last updated:

How does jcH- play?

Rating 1.19 (from 133 matches) K/R 0.86 ADR 89.0 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 133 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 3.2 from the last 163
Knife kills 9 in 163 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.1 pp · Ø 13.7% better than 89%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 23x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +8 pp, Win rate +13 pp, ELO +378
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −7 ELO
57 matches · 49% win rate
Between 0:00 and 6:00 +27 ELO, win rate 51%
On Mondays +14 ELO, win rate 48%

jcH- loses the most ELO in match 1 of the day: −7 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 75%
0.85 better than 86%
89.1 better than 82%
1.17 better than 83%
56% of 213 duels better than 73%
48% of 29 situations better than 78%
Dust 247
62% better than 80%
0.86 better than 89%
88.9 better than 81%
1.24 better than 91%
50% of 182 duels better than 37%
41% of 27 situations better than 57%
Inferno24
71% better than 89%
0.89 better than 88%
89.9 better than 70%
1.29 better than 89%
55% of 102 duels right on the average
43% of 14 situations better than 57%
Cache12
50% -
0.93 -
97.8 -
1.23-
66% of 41 duels -
20% of 5 situations -
Ancient9
33% -
0.72 -
77.2 -
0.95-
47% of 49 duels -
40% of 5 situations -
Anubis7
43% -
0.76 -
85.8 -
1.02-
48% of 23 duels -
0% of 1 situations -
Overpass4
50% -
1.01 -
94.6 -
1.26-
100% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jcH- plays

Across 203 matches jcH- averages K/R 0.86 and ADR 89.0; the rating across the 133 rated matches is 1.19. Biggest strength: K/D at 1.24, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 19.2 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 79 of 133 matches the rating was 1.10 or higher (59%), in 30 it was below 0.90. In 91 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. jcH- loses the most ELO in match 1 of the day (−7 ELO, win rate 49%). Things go best on Mirage (+207 ELO, win rate 59%). Match no. 3 of the day goes best: 69% win rate, +44 ELO. Improved over the last three months: Headshots +8 pp, Win rate +13 pp, ELO +378. Got weaker: K/R −0.06, Rating −0.09, ADR −4.6. Last 30 days: 9 matches, win rate 56%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.