jbay69

MN
207 matches tracked 30 matches in 30 days
Last updated:

How does jbay69 play?

Rating 1.01 (from 174 matches) K/R 0.72 ADR 77.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 7%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.00−0.02 · Ø 1.02 better than 36%
Pistol kills per match 2.8
Knife kills 8 in 207 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 22x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 41%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +7 pp
= Stayed the same
ADR at 78.1
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
45 matches · 47% win rate
In match 2 of the day +30 ELO
43 matches · 42% win rate
Between 6:00 and 12:00 −23 ELO, win rate 37%
On Thursdays −22 ELO, win rate 41%

jbay69 loses the most ELO on Mirage: −19 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 31%
0.72 better than 40%
78.5 better than 38%
1.00 better than 39%
56% of 134 duels better than 77%
36% of 25 situations better than 42%
Dust 242
50% better than 44%
0.74 right on the average
78.1 better than 34%
1.05 better than 55%
50% of 135 duels better than 42%
32% of 19 situations better than 32%
Ancient38
53% better than 55%
0.69 better than 23%
75.1 better than 19%
0.98 better than 28%
49% of 105 duels better than 36%
43% of 23 situations better than 66%
Inferno28
61% better than 74%
0.74 better than 41%
80.6 better than 40%
1.06 better than 46%
49% of 103 duels better than 33%
25% of 12 situations better than 14%
Anubis23
43% better than 21%
0.74 right on the average
78.2 better than 34%
1.03 right on the average
45% of 69 duels better than 18%
36% of 14 situations better than 43%
Cache12
25% -
0.73 -
75.4 -
0.96-
47% of 47 duels -
56% of 9 situations -
Nuke12
58% -
0.67 -
69.4 -
0.94-
33% of 36 duels -
33% of 6 situations -
Vertigo7
57% -
0.74 -
85.8 -
1.01-
56% of 34 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jbay69 plays

Across 207 matches jbay69 averages K/R 0.72 and ADR 77.6; the rating across the 174 rated matches is 1.01. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 41% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 65 of 174 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 169 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. jbay69 loses the most ELO on Mirage (−19 ELO, win rate 47%). Things go best on Inferno (+65 ELO, win rate 61%). Match no. 1 of the day goes best: 57% win rate, +11 ELO. Improved over the last three months: K/R +0.04, Headshots +7 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: ADR at 78.1. Last 30 days: 30 matches, win rate 53%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.