jaxta

Australia
55 matches tracked
ELO
2,217
Rank OCE ▲ 96 places
#659
Australia #364 in Australia
30 days · prev. #755 · best #637
Last updated:

How does jaxta play?

Rating 1.04 (from 16 matches) K/R 0.73 ADR 78.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 30% no comparison
Clutch 1v2 won 32% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 1% no comparison
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.2% no comparison
3K rounds 3.9% no comparison
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 1x 4K, 0 aces in 19 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 4.6 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jaxta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 36 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78.

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Anubis
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 88%
0.75 better than 57%
79.7 better than 46%
0.98-
50% of 26 duels better than 45%
20% of 5 situations better than 9%
Dust 214
64% -
0.67 -
70.7 -
1.01-
63% of 19 duels -
50% of 2 situations -
Ancient7
29% -
0.74 -
84.3 -
0.85-
69% of 16 duels -
0% of 2 situations -
Anubis6
50% -
0.73 -
76.9 -
1.14-
64% of 11 duels -
75% of 4 situations -
Inferno6
67% -
0.81 -
85.7 -
0.81-
33% of 6 duels -
0% of 2 situations -
Cache5
40% -
0.71 -
78.2 -
1.00-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaxta plays

Across 55 matches jaxta averages K/R 0.73 and ADR 78.4; the rating across the 16 rated matches is 1.04. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 12 of 35 matches the rating was 1.10 or higher (34%), in 13 it was below 0.90. In 19 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: May 2026 at 1.07.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.