javaa3

UZ
On FACEIT since 2026 22 matches tracked 22 matches in 30 days
Last updated:

How does javaa3 play?

Rating 1.07 K/R 0.80 ADR 85.8 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More 4Ks and aces per 100 rounds than the level 2 average. More first kills per match than the level 2 average.
AWPerMulti-killsEntry
better than most on level 2 about average weaker than most
Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 98%
Opening duels won 53%+5 pp · Ø 48% better than 90%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (36%).

Clutch 1v1 won 29%−7 pp · Ø 36% better than 17%
Clutch 1v2 won 19%0 pp · Ø 19% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.91).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 23%+13 pp · Ø 10% better than 84%
K/D 1.06+0.15 · Ø 0.91 better than 95%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (11.9%).

2K rounds 15.5%+3.6 pp · Ø 11.9% better than 99%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 69%
MVPs per match 2.2+0.3 · Ø 1.9 better than 84%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (32%).

Utility hit rate 47%+15 pp · Ø 32% better than 99%
Utility damage per round 3.1−0.2 · Ø 3.3 better than 45%
Enemies flashed per round 0.19−0.03 · Ø 0.22 better than 45%
Deaths per round 75%+1 pp · Ø 74% better than 44%

Patterns

Soon this shows where javaa3 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Cache
  2. Highest rating in a match: 1.82 · Mirage
  3. Most kills in a match: 26 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 25
40% -
0.79 -
88.1 -
1.10-
54% of 26 duels -
-
Mirage5
40% -
0.74 -
79.2 -
1.02-
51% of 41 duels -
100% of 1 situations -
Anubis4
25% -
0.75 -
82.2 -
1.02-
40% of 25 duels -
20% of 5 situations -
Inferno4
75% -
0.81 -
82.0 -
1.03-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How javaa3 plays

Across 22 matches javaa3 averages K/R 0.80, ADR 85.8 and a rating of 1.07. Biggest strength: Utility hit rate at 47%, better than 99% of level 2 players. Most room to improve: Clutch 1v1 won at 29%, better than only 17% of level 2 players. Averages 17.3 kills per match with 41% headshots. In 10 of 22 matches the rating was 1.10 or higher (45%), in 7 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 22 matches, win rate 50%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.