jarmair

Russia
341 matches tracked 110 matches in 30 days
Last updated:

How does jarmair play?

Rating 1.06 (from 338 matches) K/R 0.76 ADR 77.7 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 338 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (49%).

Headshot rate 27%−22 pp · Ø 49% better than 1%
AWP share of kills 66%+56 pp · Ø 10% better than 99%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.7
Knife kills 1 in 341 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 57x 4K, 3 aces in 267 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.5−2.8 · Ø 4.3 better than 2%
Enemies flashed per round 0.01−0.27 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 78.3, Win rate at 50%
▼ Got worse
Headshots −8 pp, ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −173 ELO
81 matches · 49% win rate
On Inferno −78 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 −73 ELO, win rate 44%
On Saturdays −24 ELO, win rate 45%

jarmair loses the most ELO on Ancient: −173 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
50% right on the average
0.77 better than 73%
77.7 better than 38%
1.09 better than 76%
63% of 638 duels better than 96%
30% of 64 situations better than 31%
Anubis102
57% better than 67%
0.80 better than 79%
80.8 better than 53%
1.08 better than 70%
61% of 641 duels better than 93%
29% of 41 situations better than 28%
Ancient81
49% better than 39%
0.74 better than 54%
76.0 better than 23%
1.03 better than 58%
57% of 450 duels better than 80%
29% of 35 situations better than 26%
Inferno29
38% better than 9%
0.78 better than 71%
78.3 better than 37%
1.08 better than 61%
63% of 213 duels better than 93%
53% of 15 situations better than 82%
Nuke15
40% better than 10%
0.59 better than 1%
66.3 better than 2%
0.80 better than 1%
43% of 86 duels better than 10%
57% of 7 situations better than 86%
Cache5
40% -
0.79 -
81.2 -
1.09-
42% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jarmair plays

Across 341 matches jarmair averages K/R 0.76 and ADR 77.7; the rating across the 338 rated matches is 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Headshot rate at 27%, better than only 1% of level 9 players. Averages 16.7 kills per match with 27% headshots. The strongest map is Anubis with a 57% win rate in 102 matches. In 150 of 338 matches the rating was 1.10 or higher (44%), in 122 it was below 0.90. In 267 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. jarmair loses the most ELO on Ancient (−173 ELO, win rate 49%). Things go best on Anubis (+250 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +87 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −8 pp, ELO −136. Unchanged in recent months: ADR at 78.3, Win rate at 50%. Last 30 days: 110 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.