jaotic

Russia
On FACEIT since 2021 133 matches tracked 41 matches in 30 days
ELO ▲ 111
3,055
30-day peak: 3,055
Rank EU ▲ 1,146 places
#6,540
Russia #1,857 in Russia
30 days · prev. #7,686 · best #6,483
Last updated:

How does jaotic play?

Rating 1.07 K/R 0.75 ADR 78.6 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 86%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.2
Knife kills 4 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.5%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 10x 4K, 2 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether jaotic is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
31 matches · 52% win rate
In match 1 of the day +23 ELO
35 matches · 46% win rate
Between 12:00 and 18:00 +14 ELO, win rate 52%

jaotic loses the most ELO on Anubis: −39 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 1.83 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
53% better than 43%
0.74 better than 41%
78.8 better than 33%
1.05 better than 42%
51% of 201 duels better than 41%
53% of 40 situations better than 84%
Anubis31
52% better than 37%
0.75 right on the average
77.6 better than 28%
1.08 better than 56%
50% of 112 duels better than 35%
27% of 15 situations better than 22%
Cache18
56% better than 42%
0.76 better than 38%
80.3 better than 26%
1.05 better than 30%
45% of 69 duels better than 10%
29% of 14 situations better than 26%
Inferno15
73% better than 83%
0.82 better than 65%
85.6 better than 53%
1.19 better than 65%
58% of 53 duels better than 58%
50% of 12 situations better than 75%
Ancient6
67% -
0.60 -
66.2 -
0.86-
50% of 12 duels -
0% of 5 situations -
Nuke4
75% -
0.72 -
68.2 -
1.08-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaotic plays

Across 133 matches jaotic averages K/R 0.75, ADR 78.6 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 59 of 133 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 96 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. jaotic loses the most ELO on Anubis (−39 ELO, win rate 52%). Things go best in match 2 of the day (±0 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate. Last 30 days: 41 matches, win rate 51%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.