jaosine6

Montenegro
On FACEIT since 2025 350 matches tracked 132 matches in 30 days
ELO ▲ 129
2,437
30-day peak: 2,707
Rank EU
#65,064
Montenegro #109 in Montenegro
Last updated:

How does jaosine6 play?

Rating 0.95 K/R 0.69 ADR 80.8 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.3
Knife kills 17 in 350 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 37x 4K, 7 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +219
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 80.8
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
98 matches · 52% win rate
On Inferno −50 ELO
32 matches · 50% win rate
Between 12:00 and 18:00 −75 ELO, win rate 38%
On Saturdays −26 ELO, win rate 38%

jaosine6 loses the most ELO on Dust 2: −68 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
52% right on the average
0.77 better than 62%
89.7 better than 84%
1.08 better than 63%
56% of 625 duels better than 75%
38% of 68 situations right on the average
Mirage89
45% better than 24%
0.65 better than 12%
74.6 better than 18%
0.90 better than 11%
45% of 448 duels better than 17%
43% of 49 situations better than 65%
Ancient57
53% right on the average
0.65 better than 8%
80.6 better than 43%
0.87 better than 4%
44% of 419 duels better than 13%
46% of 26 situations better than 71%
Anubis38
50% better than 40%
0.67 better than 17%
81.2 right on the average
0.92 better than 15%
51% of 241 duels better than 47%
53% of 19 situations better than 80%
Inferno32
50% better than 38%
0.69 better than 23%
76.8 better than 22%
0.97 better than 20%
50% of 159 duels better than 28%
48% of 23 situations better than 71%
Nuke20
45% better than 19%
0.70 better than 23%
77.6 better than 25%
0.95 better than 17%
45% of 91 duels better than 16%
44% of 18 situations better than 62%
Cache14
57% -
0.65 -
73.1 -
0.89-
48% of 79 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaosine6 plays

Across 350 matches jaosine6 averages K/R 0.69, ADR 80.8 and a rating of 0.95. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 121 of 350 matches the rating was 1.10 or higher (35%), in 159 it was below 0.90. In 268 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: September 2026 at 1.04. jaosine6 loses the most ELO on Dust 2 (−68 ELO, win rate 52%). Things go best on Anubis (+43 ELO, win rate 50%). Match no. 4 of the day goes best: 61% win rate, −49 ELO. Improved over the last three months: ELO +219. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 80.8. Last 30 days: 132 matches, win rate 48%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.