janzwe-

Turkey
On FACEIT since 2017 292 matches tracked 50 matches in 30 days
Last updated:

How does janzwe- play?

Rating 0.92 K/R 0.68 ADR 76.4 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 292 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.9
Knife kills 1 in 292 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 29x 4K, 3 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, ADR +4.3
= Stayed the same
K/R at 0.68
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −89

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
42 matches · 57% win rate
In match 3 of the day +50 ELO
44 matches · 34% win rate
Between 0:00 and 6:00 −11 ELO, win rate 37%
On Tuesdays +67 ELO, win rate 42%

janzwe- loses the most ELO on Anubis: −26 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Ancient
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 43%
0.66 better than 17%
75.7 better than 28%
0.91 better than 15%
48% of 341 duels better than 35%
40% of 30 situations better than 57%
Inferno57
51% better than 42%
0.69 better than 32%
78.4 better than 37%
0.97 better than 31%
52% of 299 duels better than 46%
48% of 31 situations better than 69%
Cache45
42% -
0.68 -
77.8 -
0.91-
51% of 202 duels -
36% of 22 situations -
Anubis42
57% better than 71%
0.68 better than 23%
75.4 better than 23%
0.92 better than 17%
47% of 219 duels better than 27%
25% of 24 situations better than 22%
Ancient39
56% better than 68%
0.63 better than 7%
71.7 better than 8%
0.85 better than 5%
45% of 226 duels better than 18%
46% of 13 situations better than 72%
Nuke35
46% better than 19%
0.69 better than 20%
78.2 better than 30%
0.95 better than 17%
50% of 171 duels better than 34%
50% of 20 situations better than 72%
Vertigo3
0% -
0.74 -
84.1 -
1.00-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How janzwe- plays

Across 292 matches janzwe- averages K/R 0.68, ADR 76.4 and a rating of 0.92. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Rating at 0.92, better than only 13% of level 9 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 42 matches. In 73 of 292 matches the rating was 1.10 or higher (25%), in 145 it was below 0.90. In 211 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. janzwe- loses the most ELO on Anubis (−26 ELO, win rate 57%). Things go best in match 4 of the day (+121 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +121 ELO. Improved over the last three months: Rating +0.06, ADR +4.3. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −89. Unchanged in recent months: K/R at 0.68. Last 30 days: 50 matches, win rate 38%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.