january

Denmark
On FACEIT since 2022 53 matches tracked
Last updated:

How does january play?

Rating 1.10 K/R 0.79 ADR 82.4 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 34% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 11x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.61 · Ancient
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 90%
0.80 better than 78%
82.1 better than 58%
1.11 better than 76%
58% of 106 duels better than 84%
33% of 9 situations better than 35%
Anubis8
88% -
0.86 -
89.3 -
1.20-
54% of 35 duels -
25% of 4 situations -
Ancient6
100% -
0.85 -
89.1 -
1.11-
59% of 34 duels -
29% of 7 situations -
Inferno5
40% -
0.76 -
79.3 -
1.08-
55% of 22 duels -
0% of 2 situations -
Dust 24
75% -
0.60 -
68.6 -
0.79-
33% of 21 duels -
75% of 4 situations -
Vertigo4
100% -
0.75 -
82.5 -
1.02-
64% of 14 duels -
-
Nuke3
100% -
0.82 -
76.0 -
1.23-
75% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How january plays

Across 53 matches january averages K/R 0.79, ADR 82.4 and a rating of 1.10. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 56% headshots. In 31 of 53 matches the rating was 1.10 or higher (58%), in 10 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 1 ace. Things go best on Mirage (+2 ELO, win rate 64%). From match no. 5 of the day on, things go best: 86% win rate. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.