janeee

United Kingdom
On FACEIT since 2019 103 matches tracked 35 matches in 30 days
ELO ▼ 151
2,196
30-day peak: 2,402
Rank EU
#139,050
United Kingdom #2,494 in United Kingdom
Last updated:

How does janeee play?

Rating 1.13 K/R 0.82 ADR 90.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.16+0.14 · Ø 1.02 better than 87%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 23x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.9−0.5 · Ø 4.4 better than 43%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether janeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 1.00.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
21 matches · 48% win rate
In match 1 of the day −107 ELO
30 matches · 47% win rate
On Sundays −91 ELO, win rate 48%

janeee loses the most ELO on Dust 2: −120 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
67% better than 94%
0.78 better than 69%
88.1 better than 83%
1.09 better than 71%
54% of 166 duels better than 67%
50% of 16 situations better than 82%
Anubis26
58% better than 71%
0.82 better than 84%
91.4 better than 91%
1.12 better than 78%
58% of 151 duels better than 82%
50% of 12 situations better than 80%
Dust 221
48% better than 39%
0.91 better than 97%
94.2 better than 94%
1.28 better than 97%
60% of 98 duels better than 90%
21% of 14 situations better than 12%
Inferno9
44% -
0.83 -
88.4 -
1.09-
58% of 31 duels -
20% of 5 situations -
Ancient6
17% -
0.74 -
88.9 -
0.99-
69% of 13 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How janeee plays

Across 103 matches janeee averages K/R 0.82, ADR 90.1 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 90.1, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Mirage with a 67% win rate in 39 matches. In 51 of 103 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 103 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.41. janeee loses the most ELO on Dust 2 (−120 ELO, win rate 48%). Things go best on Mirage (+119 ELO, win rate 67%). From match no. 5 of the day on, things go best: 73% win rate, +39 ELO. Last 30 days: 35 matches, win rate 40%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.