jamo67

Finland
On FACEIT since 2018 126 matches tracked 76 matches in 30 days
ELO ▲ 311
2,054
30-day peak: 2,084
Rank EU
#207,087
Finland #4,462 in Finland
Last updated:

How does jamo67 play?

Rating 1.02 (from 76 matches) K/R 0.72 ADR 79.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 76 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.2
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 79.2
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −4 ELO
27 matches · 56% win rate
Between 0:00 and 6:00 −26 ELO, win rate 41%
On Saturdays −2 ELO, win rate 42%

jamo67 loses the most ELO on Anubis: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Nuke
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 13%
0.68 better than 23%
77.9 better than 37%
0.94 better than 21%
44% of 85 duels better than 14%
17% of 6 situations better than 5%
Anubis27
56% better than 68%
0.75 better than 57%
79.5 better than 44%
1.06 better than 62%
49% of 84 duels better than 36%
50% of 16 situations better than 80%
Ancient19
63% better than 83%
0.68 better than 21%
79.8 better than 41%
0.86-
58% of 45 duels better than 84%
50% of 4 situations better than 82%
Nuke17
53% better than 41%
0.77 better than 54%
82.7 right on the average
1.15-
43% of 28 duels better than 9%
60% of 5 situations better than 89%
Inferno14
57% -
0.74 -
80.6 -
1.22-
53% of 30 duels -
56% of 9 situations -
Dust 211
73% -
0.70 -
73.3 -
0.83-
35% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jamo67 plays

Across 126 matches jamo67 averages K/R 0.72 and ADR 79.2; the rating across the 76 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 29 of 76 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. jamo67 loses the most ELO on Anubis (−4 ELO, win rate 56%). Things go best on Mirage (+34 ELO, win rate 40%). Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.2. Last 30 days: 76 matches, win rate 53%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.