jammboe

Albania
44 matches tracked 11 matches in 30 days
ELO ▼ 6
2,031
30-day peak: 2,037
Rank EU
#222,145
Albania #1,226 in Albania
Last updated:

How does jammboe play?

Rating 1.07 K/R 0.76 ADR 85.8 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 18%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.76+0.48 · Ø 0.28 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
ADR at 84.1, Headshots at 58%
▼ Got worse
K/R −0.05, Rating −0.06, ELO −219

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Anubis
  2. Longest win streak: 3 wins in a row · Anubis
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
58% -
0.72 -
86.4 -
1.03-
60% of 30 duels -
50% of 4 situations -
Mirage10
20% -
0.75 -
85.0 -
1.08-
50% of 36 duels -
40% of 5 situations -
Anubis7
71% -
0.75 -
78.1 -
1.08-
65% of 17 duels -
60% of 5 situations -
Cache6
83% -
0.86 -
94.2 -
1.22-
71% of 17 duels -
50% of 2 situations -
Inferno6
50% -
0.73 -
83.7 -
0.96-
67% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jammboe plays

Across 44 matches jammboe averages K/R 0.76, ADR 85.8 and a rating of 1.07. Biggest strength: Opening duels won at 63%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 17.0 kills per match with 58% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.05, Rating −0.06, ELO −219. Unchanged in recent months: ADR at 84.1, Headshots at 58%. Last 30 days: 11 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.