jamesjordan

Brazil
On FACEIT since 2020 66 matches tracked 32 matches in 30 days
Last updated:

How does jamesjordan play?

Rating 1.05 K/R 0.78 ADR 84.6 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.6
Knife kills 2 in 66 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.3%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, ELO at 2,172
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.5, Win rate −22 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 57%
0.73 right on the average
81.5 better than 56%
0.97 better than 31%
57% of 84 duels better than 83%
55% of 11 situations better than 88%
Ancient18
50% better than 45%
0.80 better than 75%
89.0 better than 84%
1.10 better than 73%
51% of 101 duels right on the average
50% of 8 situations better than 79%
Dust 217
41% better than 16%
0.78 better than 70%
84.7 better than 68%
1.08 better than 66%
56% of 88 duels better than 76%
50% of 6 situations better than 81%
Anubis9
78% -
0.83 -
84.1 -
1.13-
61% of 41 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jamesjordan plays

Across 66 matches jamesjordan averages K/R 0.78, ADR 84.6 and a rating of 1.05. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 27 of 66 matches the rating was 1.10 or higher (41%), in 18 it was below 0.90. In 33 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. Got weaker: K/R −0.05, Rating −0.06, ADR −5.5, Win rate −22 pp. Unchanged in recent months: Headshots at 61%, ELO at 2,172. Last 30 days: 32 matches, win rate 41%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.