jakema

Finland
On FACEIT since 2015 203 matches tracked 44 matches in 30 days
Last updated:

How does jakema play?

Rating 1.00 (from 163 matches) K/R 0.73 ADR 80.1 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +84
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 80.2, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
39 matches · 38% win rate
On Sundays −25 ELO, win rate 43%

jakema loses the most ELO on Mirage: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
38% better than 9%
0.75 better than 56%
82.7 better than 62%
1.00 better than 42%
49% of 172 duels better than 38%
36% of 11 situations better than 45%
Dust 232
47% better than 33%
0.72 better than 41%
79.2 better than 42%
0.96 better than 25%
53% of 154 duels better than 60%
39% of 18 situations better than 53%
Nuke32
50% better than 32%
0.74 better than 39%
79.7 better than 36%
1.04 better than 46%
51% of 149 duels better than 39%
48% of 27 situations better than 65%
Inferno25
64% better than 82%
0.74 better than 44%
79.1 better than 34%
1.00 better than 29%
56% of 99 duels better than 63%
0% of 5 situations better than 1%
Cache22
45% -
0.70 -
76.6 -
0.95-
48% of 77 duels -
35% of 17 situations -
Ancient21
57% better than 66%
0.69 better than 25%
76.5 better than 25%
1.01 better than 42%
51% of 96 duels right on the average
69% of 13 situations better than 98%
Anubis17
53% better than 58%
0.76 better than 62%
84.3 better than 70%
1.08-
59% of 59 duels better than 87%
17% of 12 situations better than 8%
Overpass8
38% -
0.75 -
81.8 -
0.96-
67% of 6 duels -
100% of 1 situations -
Vertigo7
43% -
0.77 -
85.6 -
1.05-
59% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jakema plays

Across 203 matches jakema averages K/R 0.73 and ADR 80.1; the rating across the 163 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 63 of 163 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 126 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: June 2026 at 1.05. jakema loses the most ELO on Mirage (−26 ELO, win rate 38%). Things go best on Ancient (+4 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +3 pp, ELO +84. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 80.2, Win rate at 48%. Last 30 days: 44 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.